Changelog
Technical
- Updated to version 1.21.5: many boring technical changes
- Ghost-flight now supports all new blocks
- All worldedit commands, as well as commands that operate buffers, now work approximately 2 times faster
- The way the overlay command works has been changed, it should now run with less input lag
- General optimization and cleaning of all functions
- New help page with links to YouTube guides! (will be gradually updated)
- Improved the safety system: now it will not allow you to execute an incorrect command that could not be /undo-ne.
Compared to previous versions, the safety of use is incredibly increased!
Visuals
- System warnings are now more readable and less disruptive to gameplay
- Custom Axis font is now used in all datapack UIs, to avoid visual bugs when using third-party resource packs
- The visuals of the expansion/contraction of the region has been changed, now it is clear which edge of the region is moving
- Added sound effects for switching instruments
Fixes
- Emergency buffer clearing would not work if buffers were clogged during the first session in a world after adding a datapack
- It was possible to undo back to previous buffers, perform a new action, and then redo back to previously used buffers that should have been replaced with new ones, thus creating an irreversible action.
- Kelp was considered a solid block for the ghost-flight
- The command progress bar did not disappear after the "region not loaded" error
- When selecting a region larger than the loading distance and trying to copy it, the paste-preview entities were infinitely duplicated
- When trying to set a Pos in ghost-flight mode the player was teleported into the void
- The player could get stuck in ghost-flight mode.
- The toasts for "replacenear", "drain", "extinguish", "copy" commands were incorrectly positioned on the screen
- The block for painting with a brush would not update if selected manually