The Adventurer Update 1.21.X

Changelog

The Adventurer Update

Dungeons+ for the longest time has had singular biome based dungeons which while cool means that you come across a lot of repeat dungeons. This is changing in a huge way with this update with the addition of dungeon variants and dungeon rot tweaks.

I am also taking steps to make the dungeon ruins slightly more common as they were a bit too rare to find and additionally add more variants

Changes

NEW - Added randomised chests to the majority of dungeons+ structures

NEW - Dungeon variants. Each biome specific dungeon now has 3 different variants (including it's default)

NEW - Added 5 unique dungeon ruin structures

  • Adjusted the spawning of trail ruins to be more commonly spread out in the world
  • Cleaned up & simplified dungeon block rot code for all dungeons
  • New dungeon rot process for the deepwater dungeon so prismarine can be randomised
  • Cleaned up rouge blocks & structure voids in all dungeons+ dungeons
  • Lush dungeons no longer spawn in mangrove swamps & cherry biomes (To avoid crossover with the infested & muddy dungeons)
  • Deepwater dungeons no longer spawn under oceans to avoid cases where custom ocean biomes may have an ocean floor lower than y=32
  • Deepwater dungeon spawn chances have been increased to match other dungeon spawn rates
  • Dungeons & Ruins will now avoid generating near/next to trial chambers

Files

Dungeons+ V1.10.0.zip(185.49 KiB) Primary Download

Project members

technodono

Owner

Details

Licensed CC-BY-NC-SA-4.0
Published 3 years ago
Updated 2 months ago