Version 1.1.1.1

Changelog

Enemies

  • Small slimes have been added to the spawn pool
  • When entering a room the first wave is already in there
  • Enemies now have a weight assigned to them, meaning that some enemies fill up more slots than other ones. For example a single zombie is equal to 3 small slimes

Balancing

  • Parry damage blocked 95% -> 80%
  • Decreased enemy damage scaling

Fixes

  • Sound would not play when falling into shop
  • Enemy health number now rounds up instead of down
  • All enemy spawn locations were not used
  • Hallways on the map are now once again shorter than the full hallway when you have not entered it
  • Other minor room generation optimizations

Files

Enter the Bungeon - Data.zip(1.3 MiB) Primary Download
Enter the Bungeon - Resource.zip(6.98 MiB) Required resource pack Download

Project members

Budged

Owner

Penguh

Weapon Model Artist

Details

Licensed Apache-2.0
Published a year ago
Updated 6 months ago