Changelog
Enemies
- Small slimes have been added to the spawn pool
- When entering a room the first wave is already in there
- Enemies now have a weight assigned to them, meaning that some enemies fill up more slots than other ones. For example a single zombie is equal to 3 small slimes
Balancing
- Parry damage blocked 95% -> 80%
- Decreased enemy damage scaling
Fixes
- Sound would not play when falling into shop
- Enemy health number now rounds up instead of down
- All enemy spawn locations were not used
- Hallways on the map are now once again shorter than the full hallway when you have not entered it
- Other minor room generation optimizations
Details
Licensed Apache-2.0
Published a year ago
Updated 6 months ago