Changelog
Increased hitbox detection size for projectiles
All projectiles have had their hitbox detection radius increased from 0.05 to 0.3
This number is aligned much closer with the detection radius for vanilla arrows
Fixed Assault Rifle and Minigun not using the bullet_light
projectile type
This projectile type was designed for automatic weapons, yet was not actually used by them
Fixed not being able to shoot through torches bug
All projectiles were unable to shoot through wall torches, but were able to shoot through ground torches
Added Air Reload Type
Allows for a gun to be reloaded like normal, but doesn't need an ammo item
This is similar to reloading any gun in creative mode
The int for this reload type is 7