V1.18 Datapack

Changelog

Updated to Minecraft 1.21.5
Datapack now works on the latest version of Minecraft

Rewrote zombie modifier system
Zombie modifiers (Enraged, Energized, Armored, Weaponed) are no longer exclusive to Nightmare difficulty
The chances of zombies spawning with modifiers increases with the difficulty
Removed the custom name colors/teams for modified zombies Changed Enraged Zombies to Bulky Zombies (larger and more hp)
Added Baby Zombie modifier (Baby Zombie and less HP)

Added difficulty-based stats and modifiers to Water Zombies
Water Zombies now spawn with modifiers and changed stats depending on the pack difficulty

Added Gear-preservation to Water Zombie conversion
When regular zombies fall into water and drown, now the gear they are wearing/holding will be transferred to their water zombie counterpart

Added trident-holding water zombies
Water Zombies, if spawned in ocean ruins, can spawn holding tridents

Added Water Miner and Water Builder
Two new water zombies
Like their land-based counterparts, these zombies can build and mine
However, the Water Miner will place ice instead of dirt and will only build above water

Added Water Zombie and Water Spitter summon functions
The Water Zombie and Water Spitter can now be spawned by operators with the /function: summon<mob_name> commands
Commands have also been added for the new Water Miner and Water Builder

Added more variants to zombie animals
Zombified variants of the Warm/Cold Pigs, Chickens, and Cows will now spawn
Zombified Sheep can also spawn with any naturally-occurring color of wool

Changed Zombie Names
Removed Skull Emoji from prefix and suffix of zombie names

Removed Illager Skirmishes
The Illager Skirmishes that would spawn occasionally during the day have been removed
They were a really cool feature, and will most likely be made into a separate datapack in the future

Removed raw food consumption penalty
There is now no additional punishment to players for consuming raw food
If you still want this feature, there are many other datapacks that add raw food consumption penalties

Fixed Weaponed Zombies always dropping weapons
The drop chance for the mainhands of Weaponed Zombies was set to 100% instead of 10%

Fixed broken Modern Guns zombie drops
The Modern Guns zombie drops didn't drop any Modern Guns ammo

Fixed Water Zombies slowing down in kelp
Water zombies would have their swim speed cut when they swam through kelp

Files

Gamingbarn's Zombies V1.18.zip(140.15 KiB) Primary Download

Project members

Gamingbarn

Owner

Details

Published 2 years ago
Updated 2 months ago