JJThunder To The Max

JJThunder To The Max

Data pack

Terra 1-1 styled world generation datapack for latest versions

Server World Generation

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JJThunder To The Max v0.5.0 for 1.21.0 and 1.21.1

Changelog

Introduction:

In v0.3.0, JJThunder to the Max was featured in an Asian Half Squat Video, and was ready to get very popular at that time, however the mountains vere very bubbly-like and weren't as fractured-like terrain as they seem to be.

v0.4.0 tried to fix this issue by implemeting a formula to the combined perlin-noise to implement this change, however, things wen't really wrong as it missed the whole mark:

  • Highland mountains seemed to be very over jagged-like, and didn't seem fun to look at. As the wavelength between mountains were very small and numerous peaks were found within a short distance.
  • Cave entrances were introduced, but they obviously destroyed the terrain surface, as they were very numerous and large.
  • Overall, it felt like the terrain was amplified more than realistic.

v0.5.0 comes and fixes all the issues in v0.4.0, while trying to tackle the ultimate goal in creating a fractured-like terrain that seems are realistic as possible,

Changes:

  • Increased wavelength betweem mountain peaks.
  • Slightly reduced jaggedness in upper half of mountain shapes, while slightly increasing jaggedness in lower half of mountain shapes.
  • Reduced the frequency and rarity of 2000 tall mountains, so you no longer get an infinite range of them.
  • Cave entrances still exists, but drastically reduced.
  • Hills, Plains, Rivers, Oceans, and Caves remain the same as previous version.

Conclusion:

We have almost come to achieve our dream with this version, and if things turn out really well, then I will shift my focus into supporting more versions, and try implementing compatibilities with other mods.

Files

JJThunder_To_The_Max_1.21.0-1.21.1_v0.5.0.zip(153.19 KiB) Primary Download

Project members

jjthunder001

Owner

Details

Licensed ARR
Published 2 years ago
Updated a month ago