Changelog
🚀 New Features
- Added the lighter! - Concept, model, and design from Zwaluw!
- Produces a light level 9. (One less than the candle.)
- Requires just 8 iron nuggets and a flint and steel.
- Lasts 15 minutes. (50% longer than a candle.)
- Goes out when sprinting.
- Added the mining helmet!
- Produces a light level 10. (Same as the candle, two less than the flashlight. + Point radius)
- Requires 5 iron ingots and a lantern.
- Lasts 7.5 minutes. (50% longer than a flashlight.)
- Recharges in sunlight.
- Worn on head. - Same armor points as an iron helmet.
- Flickers with the From The Fog Flickering Flashlight mechanic.
🔧 Improvements
- Made light level zero true darkness by default.
- Fixed mipmaps being lowered due to some of the textures. Thanks Zwaluw!
- You will now receive the recipes when you receive just one ingredient from them.
- Any player around can now hear the flickering sound from Flickering Flashlight.
💻 Technical
- Remove all instances of UUIDs being used to log and remove markers. - This improved performance A LOT.
- Merged some uses of @a to improve performance.
- Improved performance on same-block light sources.
- Added a cooldown override for technical events. - Should fix any unknown bugs with light toggling.
- Reorganized certain parts of the pack.
📷 Images
Files
Lights-Out-Data-Resource-Pack-1.21.2-1.21.4-v1.1.zip(85.74 KiB) Primary Download