Sleepless 1.1.0 [Datapack 1.20-1.20.1]

Changelog

  • Spectators will no longer be "found" when staying up without a bed. Creative mode unchanged for now
  • Turning on spectator when being found will cancel the effect as though near a bed
  • Death effects now target non-creative, non-spectator players, rather than just survival
  • Localized the morning chime so it can be heard with sound physics installed
  • Generally enhanced code for multiplayer use
  • Made exhaustion effects last 35 seconds to cover gaps between applications
  • Made room counter more accurate by disallowing additional markers when beds are nearly adjacent. "same room" sleeping
  • Made death messages more accurate by increasing the effective range for the public message
  • Reduced room size requirement by 1 block - beds must now be 4 blocks apart instead of 5
  • Slightly reduced the time for the bonus anti-exhaustion effect from sleeping (15m -> 10m)
  • Made used beds no longer safe by morning even by "sleeping" in them
  • Made used beds kick the player out if they are being targeted for being without a bed
  • Fixed a bug that caused the pack to only target the first player in the list in multiplayer
  • Fixed a bug that caused firetick and weathercycle to permanently freeze
  • Fixed the death sound effect
  • Fixed nightmares not being considered ended properly and causing repeated deaths and messages

Files

sleepless.zip(45.07 KiB) Primary Download
sleepless-resource.zip(1.9 MiB) Required resource pack Download

Project members

Stasis Entertainment

Stasis Entertainment

Organization

Details

Licensed GPL-3.0-only
Published 10 months ago
Updated 7 months ago