Bracken Pack #122

Changelog

END OF SUMMER 1.21.8 UPDATE

Have You noticed I’m slowing down?

SPECIES CHANGES

-New players who start on a Bracken pack world will be prompted with a dialog screen asking which species they’d like to play as. After selecting, they will also be asked if they would like to start their adventure in the respective home dimension of that species.

Each dimension comes with a difficulty rating as well as a warning for certain dimensions like Dormis.

To prevent players from getting “locked” into an undesirable dimension, I made it so players will respawn in the overworld if they die. However, if you make it far enough to set your spawnpoint with a bed or respawn anchor, you will instead respawn in your chosen dimension.

-Species beginner scroll has been removed.

-Removed lackluster Frostkin buff they get from walking in powdered snow.

-Replaced Outlander backstab ability with auto swiftsneak.

-Fixed issue with Dwellers getting blinded by bright, light source blocks.

-Fixed issue with former Villain players retaining extra hp even after changing species.

DORMIS CHANGES

-Bezerium biome now has more red sandstone than yellow concrete powder. It also has a lot more fire.

-Kedeshium biome has been migrated to a higher y-level and contains granite instead of obsidian.

-Hebronium biome has been modeled to look like the old Kedesium biome with obsidian and crying obsidian blocks.

-Added howling wind sounds to shechemium biome.

-Cut the size of the Dormis maze template pool in half to reduce the lag it generated.

-Added tnt traps to Dormis, as well as motion detecting copper bulbs, and “false” tnt traps just to confuse people even more.

-Dormis slate now generates in the kedesium biome, Dormis maze now generates in the ramothium biome.

-Added 7 new mobs to Dormis, each based on certain mix/max strategies.

  • Blinded Markskin are a long-ranged mob that fires a bow with rending, flame, power x5, punch x2, and splintering x3, while using instant damage x3 tipped arrows. They also wear little blindfolds but they’ve been modified to have increased player follow range.

  • Phariserpens are a tanky mob that has armor piercing cryolith sickle attacks that deal poison, slowness, and blindness effects.

  • Bonewaller mobs have meteoric armor with boldness x5, a wolf’s head helmet to increase attack damage, strength x3 effect, and wield the same mortal cull greataxe weapon that drops from the Panacea sporangium boss, freshly enchanted with mortality x5, knockback x2, fire aspect x2, reverse thorns x3, and devouring curse x3.

  • Plunderer mobs have the wind charged effect, jump boost x3, and pushback x3 on lustra armor. Also on armor can be found full feather falling, blast protection, thorns, and float walker enchantments. They attack with a mace with breach x4, knockback x2, windburst x3, sharpness x5, and density x5.

  • Forsaken Miner shoots a crossbow with fireworks rockets, rending, and multishot x3. They hold a totem of undying in their offhand and set off a small firework explosion every time they get hit by an entity.

  • Ferral Fae mob is equipped with verdant armor, a wanderlight wand in the mainhand, and a copper apple in the offhand. They have permanent regeneration, fire resistance and health boost effects.

  • Betrayerkin might be broken. I min/maxed every defensive stat and the results are monstrous. It takes an iron golem 26 strikes to finish them off. They have cryolith armor with protection 4, a lustra buckler with guarding 5, and a tulip wand in the offhand with guarding 5. Cryolith has terrible durability and breaks rapidly, but item durability is negated when equipped to a mob.

GLACIUM CHANGES

-Fixed issue with Bygone viceroy instantly dying and transforming into two slayerkin mobs.

-Fixed issue with Glacium sun structure deleting nearby terrain.

-Frostkin Glacium mobs now drop diamond shards instead of iron nuggets and ingots.

-Added thick ocean ice layer to Glacium’s glacial mass biome.

-Added more passive mob variety to Glacium’s invasive forest biome.

OMNIDROME CHANGES

Added 3 custom Omnidrome mobs.

  • Adapter-T is a modified vex that flies around and buffs other hostile mobs with strength and speed. More are spawned when a Macroprocessor mob is attacked.

  • Parser-B is a long-ranged mob that fires a crossbow with multishot x9. It fires tipped arrows containing weaving, oozing, and infested effects.

  • Capaciphite are giant, green shulkers with greatly increased range. They attack all players except Automech players.

-All slimes in the Omnidrome explode in a burst of lingering potion and hunger potion effects. This makes the oozing effect dangerous.

-All silverfish spawned in the Omnidrome transform into adapter-t mobs. This makes the infestation effect even more dangerous.

-Omnidrome hostile mobs now drop iron nuggets and ingots.

PANACEA CHANGES

-Greater biodiversity added to Panacea. Noticeable increases in dolphins, fish, and hoglin across most biomes.

-Fixed issue with verdant helmet crafting recipe not working.

-Added new biome to Panacea in honor of data pack developer and Youtuber extraordinaire, Conure. The conure conclave features a variety of tree types, as well as floating islands. I’m still working on a means to inundate the biome with an abundance of parrots without causing lag though. (I’m probably thinking structures tbh)

PAX CHANGES

-Added happy ghasts to Pax.

-Removed powdered snow from Pax and restored water ocean.

SANCTUM CHANGES

-Sanctum whirlwinds have been replaced with giant breeze mobs. Be careful, they will still catapult you high into the air!

-Fized old issue with Sanctum functions not triggering if the player had never once held the sneak key.

-Silverfish now spawn in Sanctum’s toxic playa biome.

BRINE CHANGES

-Added new block to the game. The block of lustra is a pink-colored block and drops 9 lustra pearls when mined with a pickaxe. In turn, 9 pearls can be used to craft a block of lustra with a crafting table. The blocks can be found at the center of every giant clam structure in the Brine.

FAEWILD CHANGES

-Flying boat ability book has been removed and replaced with the Void pull ability book. Players can now craft a flying boat with pale oak planks and a single ghast tear.

To craft, place the planks as you would when crafting any boat. Place the tear in the center.

-Modified loot tables of ferryman houses to include both ghast tears and pale oak planks.

-Changed all ferryman traders so they no longer offer any flying boat book trades.

-Changed all pack rat traders to no longer sell the non-functional bucket of salmon trade. (The fish was supposed to drop a worldsoar book when slain).

-Void pull is a quality of life ability book, designed by Grandmaster. Have you ever lost all your items and spent wayyyyy too long trying to find them again? Worry no longer. With void pull, simply click to teleport all items within a 100 block radius to your location. (Also works for stealing items someone else dropped!)

UNDERDARK CHANGES

-Partial construction of the Underdark trade metropolis has been completed. The megastructure can be currently found in the diorite sea biome, but there are currently no mobs, loot, or houses yet added.

-Giant Underdark bats no longer follow players in creative mode.

VARSKSPACE CHANGES

-Reworked Varskspace’s only biome into 4 new biomes; the ahimaaz reach, chrysoprase belt, non-maxwellian sector, and vonstein expanse. The vonstein expanse was made in reference to fellow data pack creator Von Leipenstein and his adroit data pack, “The Expanse," for getting my custom sun textures working again! You’re a genius dude!

-Modified Varskspace worldgen so it could accommodate more than one biome. Turns out, the current Varskspace noise file wouldn’t allow me to include more than one biome in the dimension. I had to rebuild the entire noise file from the ground up using the Faewild’s base worldgen as a template.I think I did a good job at recreating the original varskspace feel but it took me forever to figure it out!

ITEM CURRENCY CHANGES

-Silversteel items (ingots included) clear all debuff effects from a mob or player when struck. Removes things like poison, slowness, etc…

-Added diamond shards. Craft 9 together to make a diamond. A diamond can, in turn, be used to craft 9 shards.

-Added silversteel shekels. Craft 9 together to make a silversteel ingot. An ingot can, in turn, be used to craft 9 shekels.

-Added old world bronze assarions. Craft 9 together to make a bronze ingot. An ingot can, in turn, be used to craft 9 assarions.

-Added old world bronze quadrans. Craft 4 together to make a bronze assarion. An assarion can, in turn, be used to craft 4 quadrans.

-Added old world bronze leptons. Craft 2 together to make a bronze quadran. A quadran can, in turn, be used to craft 2 leptons.

MISC CHANGES

-Added grapes to the game. You can find them by breaking azalea leaves.

-Added leaf litter and flower petals to biomes in Panacea and the Faewild.

-Added cleaving enchantment. Does the exact same level of armor piercing breaching does but with axes instead of maces

-Added scorning enchantment. Gives entities the bad omen effect when struck.

-Conure fixed an annoying invalid loot table pointer so it is no longer annoying.

-Conure cleaned up texture pack code and fixed issue with mass heal book error spam.

-OH, and FINALLY got the custom suns textures working again at long last! Thank you Von Leipenstein I wouldn't have been able to figure it out without you!

Files

thebrackenpackv122.zip(7.19 MiB) Primary Download
bprpv68.zip(30.74 MiB) Required resource pack Download

Project members

BrackenStrike

Owner

Details

Licensed ARR
Published 3 years ago
Updated 2 days ago