Neruina
This is a mod that prevents ticking crashes from bricking worlds.
When an Entity, Block or Item causes a ticking crash:
- That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.
 - That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.
 - That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.
 - If another mod causes the Player to crash on tick, the Player will be kicked instead.
 
Actions:
What Is This?: Opens the Neruina wiki page on what Neruina is and what it doesCopy Crash: Copies the cause of the ticking exception to your clipboardTeleport: Teleports you to the location of the ticking entityTry Resume: Attempts to resume the ticking of the ticking entityKill: Immediately kills and removes the ticking entityReport(1.19+): Opens a new issue on the NeruinaAutoReports GitHub repository and any mods that opt-in to the reporting system
Persitance:
- Ticking entity tracking will now persist across server restarts
 - When the world is first started Neruina will broadcast all tracked ticking entities that need addressing
 
Ticking Threshold:
- When a certain number of ticking excpetions occur within a certain time frame, Neruina will deliberately crash in order to prevent the server from becoming unusable.
 - A comprehensive report will be generated with every ticking exception that occurred with instructions on what to do next.
 - The default threshold is 10 exceptions within 5 minutes, this can be changed in the config.
 
Config
log_leveloperators(default) - Only operators will receive the broadcasteveryone- Everyone will receive the broadcastdisabled- No one will receive the broadcast
ticking_exception_threshold- The number of ticking exceptions that can occur within the specified time frame before Neruina will deliberately crash
 - Default is 
10 -1will disable the threshold
auto_kill_ticking_entities- If true, ticking entities will be immediately killed and removed rather than suspended
 - Default is 
false 
Details
 Licensed MIT
 Published 3 years ago
 Updated 15 days ago
