Tense Ambience

Tense Ambience

Mod

This mod enhances the atmosphere of all default dimensions with biome-specific, tense ambient sounds (Perfect for Horror Modpacks).

Client Game MechanicsManagementUtility

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This mod enhances the atmosphere of all default dimensions with biome-specific, tense ambient sounds (Perfect for Horror Modpacks). See the curseforge page here: https://www.curseforge.com/minecraft/mc-mods/tense-ambience

When upgrading to a newer version you HAVE TO DELETE THE OLD CONFIG FILE!

The Fabric version requires the Fabric API!

Changlog:

v.1.7.0:

  • Fixed bugs
  • Added Swamp Biome support
  • Added more Sound Effects to the dark Forest Biome
  • Added a NEW Sound System that randomly plays sounds (this is customizable)

v.1.5.1:

  • Fixed mod crashing

v.1.5.0:

  • Made transitions smoother
  • Another config option added
  • Biomesoplenty support
  • Performance fixes

v.1.4.5:

  • Smooth Sound Transitions -> customizable
  • Reworked Sound System - Mp3 File Support
  • Added new sound files for more variety
  • Fixed multiple bugs
  • Added Config file
  • No more MCreator
  • New Biome specific sounds and other features
  • Lightlevel in Caves = Volume of the Ambience
  • Fallback sounds for unrecognizable Biomes

v.1.1.0:

  • Basic Sound Transitions -> cutting off issue
  • Biome Specific sounds
  • Simple prototype in MCreator

Config:

["Config for Tense Ambience Mod"]
	#Should enable shader support? (For changing the ambience volume when holding a torch)
	"Shader Support" = false
	#Play the ambience also during the day?
	"Ambience at Day" = false
	#How long/smooth should the transition be (in decibels)? (Smaller = Slower)
	#Range: 0.01 ~ 2.0
	"Transition Volume Change per Step" = 0.75
	#How long should the delay per step be (in seconds)?
	#Range: 0.1 ~ 2.0
	"Delay per Step" = 0.5

Features:

  1. Biome specific sounds in all default dimensions and support for Biomes o plenty
  2. Smooth transitions between these biomes
  3. Custom ambience in Caves, Dripstone  Caves, Forests, Snowy Forests, Oceans, The Nether and End
  4. By default the ambience only plays in caves and only at night (This is customizable)
  5. Depending on the lightlevel in caves the ambience volume will change. Meaning that if the player is in a dark area the ambience gets louder (there is also support for shaders -> when holding a torch)
  6. The Ambience Volume slider in the Sound Settings changes the volume of the ambience (A Volume of 80% is recommended)
  7. A NEW Sound Event System that plays random scary sounds (This is also customizable and enabled by default)

Additional Information:

You can also replace the sound files in this mod to customize the ambience to your liking:

Spoiler Inside the jar look for: \assets\tenseambience\sounds\
The config file is located in C:\Users\%userprofile%\AppData\Roaming\.minecraft\config\ with the name tenseambience-client. THIS MOD IS CLIENTSIDE only it will NOT work on a server!

You don’t need to ask to include this mod in a modpack—just ensure proper credit is given.

Credits:


Project members

Cyberking42

Member

Details

Licensed ARR
Published a year ago
Updated 10 months ago