Changelog
Changelog for Adaptive Performance Tweaks
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v11.4.0
- Fixed #83 by implementing additional checks and cleanups to avoid memory leaks.
 - Fixed #77 by adding config option to ignore spawns from spawn eggs.
 - Fixed #74 by adding Exotic Birds configuration to the spawn module.
 - Smaller code optimizations and performance improvements.
 
v11.3.0
- Fixed #72 and #75 by moving the 
removeWhenFarAwaycheck to a later stage to exclude the check for the Endergetic Expansion mod. - Smaller code optimizations and performance improvements.
 
v11.2.0
- Fixed #73 by ignoring corpse entities.
 - Fixed #71 by adding additional checks for the spawn module.
 - Smaller code optimizations and improvements.
 
v11.1.0
- Fixed #65 by detecting villager zombie conversion and automatically allowing the conversion.
 - Smaller code optimizations and improvements.
 
v11.0.0
- As requested, separated the Mods optimization module into a independent mod called Mods Optimizer to allow easier maintenance and updates.
 - Improved overall performance and memory usage by code refactoring and optimizations up to 10%.
 - Simplified checks and removed unnecessary checks for better performance.
 - Added 
PersistenceRequiredtag for mobs and modded entities to the ignore list to avoid issues with the spawn module. 
2023.10.25
As always make sure to create regular backups of your world!
- Added 
friendlyChunkSpawnRateto avoid issues with chunk optimization by other mods. - Added warning message for pre-chunk generation mods to ensure that the spawn module will be disabled during the pre-chunk generation process to avoid any possible side effects with the pre-generated chunk data.
 - Added server start delay before the spawn module will be enabled to allow other mods to finish their initialization.
 - Improved view area calculation for faster and more accurate results.
 - Improved debug logging messages for better readability and easier troubleshooting.
 
2023.10.20
- Fixed wrong view area calculation for 
The EndandThe Netherdimensions. #55 
2023.10.13
- Added individual world limits for the spawn module.
 - Improved debug output for the spawn module to show the current numbers of entities and the corresponding limits.
 - Smaller performance improvements.
 - Fixed Pillager over-spawning issue for outposts.
 
2023.06.13
- Improved spawn module and added additional checks for better compatibility with other mods.
 
2023.05.30
- Smaller Performance Improvement
 - Added forced player update to the player module to fix issues with player positions not updated correctly.
 
2023.05.27
- Improved player position detection and added optimizations for Nether and End dimensions.
 - Added additional spawn logic to allow the max player limit overrule the max world limit.
 - Added custom spawn configuration for Nether and Gothic RPG.
 
2023.05.04
- Added custom spawn configuration for Born in Chaos, Fish fo Thieves, Friends and Foes, Infernal Expansion and Untitled Duck. Thanks to pewblaze for providing the example spawn configs.
 
2023.04.03
- Improved compatibility with Ars Nouveau, Applied Energistics 2, Easy NPC, Flux Networks, Guard Villagers, Human Companions, Immersive Engineering, Modular Routers, Mining Colonies and Storage Drawers.
 - Improved owner detection for modded entities which are not extending the 
TamableAnimalclass. - Improved performance by 5% by skipping mods specific checks for standard entities.
 
2023.03.06
- Fixed issue with higher level raids which are not spawning correctly.
 
2023.02.26
- Added allow and deny list to the item module to allow individual fine-tuning for specific items. You can now easily add or remove specific items over the item list in the items.toml config file.
 
2023.01.13
- Improved compatibility with Bigger Reactors, Botania, Industrial Foregoing, Mekanism, Pipez, Refined Storage, Ultimate Car, Viescraft and Xnet.
 - Improved performance by 5% with enable more specific checks only in debug mode.
 
2022.12.05
- Improved compatibility for Create.
 - Improved entity / items checks for better performance.
 - Improved logging to log only relevant entities for debugging.
 
2022.11.29
- Added client and server loading time logger.
 - Updated client mods database.
 
2022.11.12
- Fixed issue with world data still referring to no longer existing block entities.
 
2022.10.03
- Improved compatibility for bees, Productive Bees and tamed entities.
 
2022.09.25
- Added compatibility mode for Pokecube AIO.
 
2022.09.03
- Added configuration file 
config/adaptive_performance_tweaks/client_side_mods.listto customize client side mods for the mod module with auto-update feature. - Added additional client side mods to the list based on information provided by Modrinth.
 - Improved client side mods version extraction and normalization.
 
2022.08.06
- Added option to disable view area optimization.
 - Fixed issues with possible invisible entities on the client side.
 
2022.08.04
- Added default spawn config for Panthalassa.
 - Adjusted spawn module to be less aggressive by low server load (configurable over config).
 
2022.08.01
- Updated client mods database and improved version detection.
 
2022.07.10
- Fixed exotic version strings detection and improved sorting for duplicated mods.
 - Added additional client side mods to the mods database.
 
2022.07.02
- Added additional check to handle client crash by loading the config files for the first time.
 
2022.05.28
- Improved version sorting for duplicated mods detection.
 
2022.05.21
- Added additional entities to the ignore list for better compatibility to fixing warning messages.
 - Removed "Crafting Tweaks" from the client mods list, because it has optional server features.
 
2022.05.19
- Added custom spawn config file for individual settings
 - Added default spawn config for Tinkers Construct
 
2022.04.18
- Added additional client side mods to the mods database.
 
2022.04.13
- Improved duplicated mods and client mods detection with exotic 1.18.2 mod names.
 
2022.04.11
- Added Alex's Mob's, Mekanism Additions, Quark and Untamed Wilds individual spawn configuration.
 - Improved performance of mods module by ignore specific files and removing additional duplicates.
 - Removed view-distance and simulation distance optimizations from player module >= 3.5.0 and referrer to Dynamic View, Farsight and [Better FPS] better-fps-render-distance instead.
 
2022.04.04
- Added warning and fixed performance issues with caused by other mods and/or specific server configuration which setting logging = ALL which enables all debug messages and cause a additional server load up to 10%.
 
2022.04.03
- Merged latest changes from 1.18.1 to 1.18.2
 - Added mod specific configs for Minecraft and Aquaculture 2 to 1.18.2 to allow individual fine-tuning for specific mob groups. You can easily add or remove specific mob over the mob list in the relevant config files.
 
2022.03.07
- Refactored code for version 1.18.2-40.0.12
 
2022.03.01
- Moved config files to separate directory. NOTE: Please make sure to check the new auto-generated configs.
 - Improved entity and position manager to improve tracking of entities and player positions.
 - Fixed issue with spawn rules which wrongly triggering "Player Limit" rule when it should not.
 
2022.02.26
- Fixed issue with FTB Ultimine mod and other mods which offers similar features.
 - Added smaller performance improvements.
 
2022.02.15
- Added smaller performance optimization mostly for memory usage and unnecessary object instances.
 
2022.02.13
- Added game difficult level and game difficult factor to the core module.
 - Added ignore dimension list to spawn module which includes "The End" by default.
 - Fixed and improved logging messages.
 
2022.01.30
- Added Spawn module to the bundled version.
 
2022.01.29
- Optimized core module and increased event priority to make sure to capture all relevant events.
 - Improved pre-filtering of entities
 - Added better entity / spawn control logic and filtering
 - Added debug command and additional output for all modules
 - Added Spawner monitoring
 
2022.01.27
- Added experimental entity / spawn control module.
 - Added debug manager for easy activate of the debug output
over 
/aptweaks debug <module> <enable|disable>. - Fixed smaller performance issue.
 
2022.01.26
- Added automatic clean-up every 30 secs for the item cache.
 - Optimized kill command to work only inside a specific dimension.
 - Preparation for entity / spawn control module
- Adjusted view area calculation to consider additional factors
 - Added 
/aptweaks entity <options> command - Added entity monitoring
 - Added automatic clean-up every 30 secs for the entity / spawn cache.
 
 
2022.01.23
- Overworked modules and optimized cpu and memory usage
 - Added delay for high to low changes to make sure that the sever has more time to catch up.
 - Added version restriction to make sure optimized modules are only used with newer versions.
 - Added CHANGELOG.md for better overview
 
2022.01.06
- Fixed validation bug.
 - Added child player feature for are better player experience for child player
 - Update README.md
 
2022.01.04
- Fixed: typos
 - Added time between update delay for view distance and simulation distance changes to lower the visual impact for the player.
 
2022.01.03
- Updated versions and optimized packages.
 - Bundled version is ready to ship after player module is approved.
 - Added Player module to optimize view distance and simulation distance.
 
2022.01.01
- Added bundled version to allow easier transition from 1.16.5 and 17.1.1
 - Initial check-in of next gen-version of Adaptive Performance Tweaks.
 
Dependencies
Files
adaptive_performance_tweaks_player_1.20.1-11.4.0.jar(64.72 KiB) Primary  Download 






