Arthropod Phobia Expansions + Horror Bosses / Arachnophobia 4.6

Changelog

4.6 - MASSIVE UPDATE. Majorly enhances the mod in many aspects! All in advance of the upcoming 5.0 update. This version will come to all supported MC versions for the first time in a while, very soon - Thanks for FIVE MILLION downloads on Curseforge!

NYF’S SPIDERS COMPATIBILITY for MC versions 1.20.1 onwards. At long last, various ArPhEx mobs are now compatible with Nyf’s Spiders, enabling them to walk fluidly on walls and ceilings, and pathfind around far more complex geometry. Supported mobs: Spider Recluses, Spider Brood, Spider Funnel, Spider Larvae (+ tiny variants), Centipede Evictor Larvae, and Beetle Bulwark (plus a new spider hallucination type). Nyf’s doesn’t support larger mo  New crazy mob added - the “Spider Lunger” - a giant huntsman spider that spawns in overworld caves, with nightmarish mechanics and design. When you approach the spider, it will stand still and stare at you until you get close or it randomly triggers, then will rush towards you aggressively and attack. Additionally, if you turn your back on it, it will slowly creep up towards you, creating a mechanic similar to weeping angels. Drops “spider supplement” on death, one of the many new foods added in this update. Drastically improved tormentor rendering. It should now be fully consistent, work with optifine, and render all animations even at long distances. It is also simplified, potentially reducing performance impact Fully completed and implemented new “Immortal Armour” set - the new ultimate set, beyond even the power of Eternal armour! It will be used for fighting higher “tier” versions of the tormentor in future (current version is tier 1, they will extend up to tier 5 for an absurdly difficult challenge). This new armour set combines Eternal, Spacetime, and Juggernaut sets with no shortage of Cores of Suffering in order to produce the most extreme set available, combining virtually all their abilities and adding new ones on top. The helmet gives you total immunity to “tormenting”. The chestplate gives you resistance 2. The leggings give you a much greater crouch-triggered speed boost than eternal, and the boots give you an ability called “Immortal Impact” where you can crouch while midair to drop at an accelerating velocity, creating a deadly AoE explosion upon landing that doesn’t damage blocks. The set bonus is called “Immortal Image”, usable once every ten minutes and lasting for a minute when activated through a new mechanism. While active, a giant clone of yourself appears behind you and mimics all your actions, and all your attack damage output will be boosted by up to double!  Added a new item called the “Warp Wayfinder”, providing a powerful way to place three waypoints in the world and teleport to them (with 10 minutes cooldown between teleports) Increased EMC costs of arphex materials  Tons of new food items added - Firstly, Hemolymph - a fundamental ingredient, coming with a chance to drop from literally any arthropod from the mod upon death (so long as that mob has 300 max health or less). The higher the mob’s max health, the more chance this item has to drop (max HP in 300 chance). “Raw Hemolymph” restores some hunger and gives a brief poison effect, but you can cook it - “Cooked Hemolymph” gives a minute of absorption, like golden apples. Additionally, the cooked variant can be crafted into other powerful new foods. Firstly, “Hemoplasm” - an upgraded Hemolymph variant offering more sustenance and an added bonus of regeneration 2 if you’re below half health (but it will be poison 2 otherwise! Next, the “Spider Supplement” - a food item providing you with three buffs: Speed (60s), Enhanced Senses (new potion effect mimicking the crouch ability of juggernaut armour, given for 30s), and 3 seconds of Necrosis 1 - worth the small tradeoff, this food also restores a lot of saturation. Another new food is the “Crawling Cake”, a durability-based food you can keep eating repeatedly and getting multiple strong buffs from. Next, the “Abyssal Stew”, “Scorched Soup”, “Void Sherbet”, “Time Syrup”, and “Entropy Serum” - Boss-related foods providing multiple extremely powerful buffs, crafting with mineral shards. And finally, the “Elixir of Splintered Sanity”, a truly endgame food crafting from tormentor drops and providing permanent sustenance upon consumption, at the cost of your sanity (hallucination entities become able to deal armour-piercing damage to you, but hitting them destroys them and gives you random strong potion buffs). Also gives 2 minutes of protection 4 when consumed. Added tiny stickbug mobs, with a 1 in 100 chance to spawn whenever you break any vanilla leaf block. They do nothing other than stand in place, doing the characteristic stickbug dance, and drop sticks if killed. Redesigned the crawling dimension layer barriers - they don’t use crawling barrier blocks any more - instead, they use invisible barrier blocks, combined with rendered flat transparent colour-shifting planes that may significantly reduce lag. Additionally, far less damage is dealt when standing on them, and they flash red when you stand on them. Boosted spawn weight of all random system spawn weight by 50%, to help ensure people can find the mobs in non-vanilla biomes. Many people say they struggle to find the mobs. Nerfed the amount of hornets that spawn along with giant variants Massively boosted ore generation in the crawling, especially netherite (as usual, tormented tunnels are the best biome for ores) Crawling compost now mines faster if a shovel is used Crawling castle now uses unique blocks to indicate where to put scorch charges and where to right click the abyssal crystal - “scorch pillar” and “crawling altar” blocks If you escape to the nether from a crawling exit, it will should break any netherrack blocks at your position to prevent suffocation. Added config option to control the percentage of distance the tormentor teleports to you when following you across the world. Previously, it was 50% of the way to your location each time. Now the default is 25%, and is configurable to set any required value. Modified crawling dungeons to reduce lag and adapt them to the new barrier system. Additionally, added extra randomised loot to one of the cryptic complex buildings Scarabs can no longer be placed down on the ground to re-spawn the mob. Only sealed. There was too much confusion over this mechanic, people thinking they tamed the scarab. Ant arsonists can now drop up to 2 glands, especially if you use looting enchants Added config option for the crawling castle to generate on the surface (enabled by default). It won’t generate on the surface if it is within 330 blocks of world spawn, or if it detects water at the world surface (no “crawling castle islands”). Added config option to disable Tormentor griefing Improved tormentor solar sphere attack, now creates a large fiery explosion upon landing Improved my modding workflow substantially, automating many processes that were previously slowing down updates Modified abyss ascendant - now it gains a sharpness 5 enchantment upon being obtained (reduced base damage by 2 to compensate, but it is still a buff of 1 extra damage point) Swapped drops of centipede evictor and spider prowler, as evictors tend to be harder to deal with. Abyssal crystal shards drop from prowlers now, and fire opal shards drop from evictors Added potential fix for entity right click issues where they would randomly stop working until world reload, and they now work even if an item with right click function is held in off-hand Modified abyssal pickaxe and abyss atomiser to both get efficiency 5 (now both mine faster) Added warning upon activating the crawling portal that you should ideally have prot 4 netherite or above to enter - gives players an idea of how brutal and endgame it will be Bane of the darkness (one of the oldest items in the mod) is now a sword weapon instead of just a material item, dealing 9 damage per hit, plus even more if used against the Spider Moth - a powerful option against it in the early-game. Recipe now uses a diamond sword instead of a diamond Boosted Tormentor’s attack range Nerfed spider funnel’s attack range You can now upgrade tier 1 chitin armour pieces to tier 2 by smithing two of the same type together (optionally). E.g. tier 1 boots + tier 1 boots = tier 2 boots, making dungeon loot more valuable Added config setting to prevent tormentor attacks from causing explosive damage to terrain Fixed broken tormentor chat reply system  Nerfed termite mound spawns Improved tormentor death sequence and core of suffering animation upon death (renders the red sphere on the item) Crawling barrier blocks no longer deal damage from standing on them, and now are semi-transparent on all sides + breakable/obtainable without atomiser Fixed UV issues with giant web texture Fixed genesis rifle advancement icon Added system for my own usage that will vastly speed up version changes, so more frequent releases will be possible for 1.19.2, 1.19.4, 1.20.4, and 1.21.1 (not just 1.20.1) Improved tormentor’s solar attack - now explodes on contact with ground, and despawns itself more reliably without glitches Improved spectral armour design for more transparency when invisible Made hallucination entities more mysterious by forcibly removing their display names Bosses now have custom spawn egg textures (not currently planned for minibosses or other mobs) - Bosses will only mark as player-spawned if they’re spawned via these eggs now. Tesseract Transporters now give a warning if you try to connect them between dimensions Warp Staff item now uses a Warp Wayfinder in its recipe instead of a force gauntlet Tormentor altar will no longer be registered defunct by pouring a liquid into it Slowed down the system for giving totem-like effects and mining fatigue (less laggy) Buffed abyssal axe attack speed Improved tormentor’s slow rotation towards player Hornets should no longer spawn underground via the biome-specific spawn system Reduced knockback resistance of spider funnel mobs Improved Spider Jump sitting model Countless more bugfixes and stability/performance improvements

Files

ArPhEx-4.6-forge-1.20.1.jar(10.86 MiB) Primary Download
ArPhEx-4.6-forge-1.19.2.jar(10.86 MiB) Download
ArPhEx-4.6-forge-1.19.4.jar(10.89 MiB) Download
ArPhEx-4.6-neoforge-1.20.4.jar(10.77 MiB) Download
ArPhEx-4.6-neoforge-1.21.1.jar(10.9 MiB) Download

Project members

vllax

Member

Details

Licensed MIT
Published a year ago
Updated 11 hours ago