Changelog
4.6.3
TIER 2 TORMENTOR implemented (five tiers are planned in total), featuring a modified design with additional limbs and scale! Now with new attacks, double drops and tormentor levels on death, and around double the difficulty! Summoned by throwing a Fire Opal into the altar instead of the abyssal crystal used for summoning the regular tier 1 version. Plus, added a convenient command for setting tormentor tier (set_tormentor_tier)! The new tier comes with major changes to existing attacks (some improvements also leaking into the regular tier 1 version), plus two brand new attacks - Tormentor Shields (fires shield-entities at you that deflect any attacks sent their way and deal damage/knockback if they hit you), and Time Distortion Waves (spheres appear at your location, slowing you down to a halt the longer you stay in them). The existing attacks are modified in a way that should scale to higher tier versions, with automatically scaled damage based on tier. Regular attack modifications include: Triple tormentor blasts (will be quintuple and beyond for tiers 3+), boosted torment rifle attacks, and greatly boosted speed and consistency of these attacks. The solar attack will be a white hot neutron star if you’re on tier 2, dealing far more damage on contact (the solar attacks have been improved significantly). And various other mechanics are modified and improved around this new system. One more thing - it can sometimes split its hitbox into two orbiting spheres at tier 2, adding a bonus challenge in hitting them accurately. Further massive improvements to Tormentor rendering - new portal rendering from 4.6.2 is now gigantic and improved visually. Removed the sky modifications as they were causing issues when the tormentor wasn’t present, but this new implementation works just as well to achieve similar effects. Greatly improved the interior of the Crawling Castle structure. It now has rooms in every turret, and all of the other rooms are now connected in some form. Many more chests are now included, but none have the powerful loot of crawling dungeons. Renamed Tesseract Transporter to Tesseract Teleporter, and added ability for it to teleport between dimensions. It no longer checks if another teleporter/transporter is at the destination when teleporting there, but if one is not at the target location, you will take heavy armour-piercing damage upon reaching the destination. Crawling Castle now automatically adapts to the terrain, dynamically filling in a foundation of depilate beneath itself when generating on the surface. Improved Tormentor model, animations, and texture Spectral, Eternal, and Immortal armour now truly turn invisible when you have an invisibility effect! Another new Spectral Armour texture/model update reflects this. Forcibly disabled hitbox-based render culling for giant mobs, like the Termite Tunneler queen, Crab Constrictor+larvae, Draconic Voidlasher, Spider Reaper, Spider Infestor, Tormentor Larvaes, and Tormented boss summon mobs. Fixed lack of fire resistance with Immortal Armour Removed mangled spider flesh ability to destroy spider moth teleporter minions (unnecessary mechanic) Added two new config options: arphex_item_griefing and arphex_block_griefing. Arphex item griefing config gives you the option to disable explosions from ArPhEx item projectiles like those of the Tormented Wrath, Genesis Rifle, Chrono Cannon, and Abyssal Annihilator. The block griefing config lets you disable the mass block placing abilities of the Temporospatial Transmitter item. Improved Centipede Stalker model/textures and mechanics, fixing a bug Made the Tormentor’s tormenting of the primary target far more aggressive when no respite is present. Tormenting also now works differently - you get three seconds of standing outside before it starts, so you won’t be affected just by standing outside for a split second. Added new black vignette that clearly indicate torment activation and intensity Improved Crawling generation significantly, and added back the scorch fire (but not on layer barriers) Buffed hemolymph nutrition value (it was originally intended to be above cooked beef, and now is) Fixed time syrup and entropy serum recipes - now they are craftable, instead of the recipes giving void sherbet Lush vines no longer generate on the top of crawling layer 4, intentionally removed for contrast and darkness Added limitation that players cannot place or break crawling barrier blocks in crawling container rooms, or use the Temporospatial Transmitter item there. Fixed abyssal/opal shard drop information after having inverted them Improved Tormentor’s solar sphere attack, fixing lag issue and amplifying explosion power. Turns into neutron star for tier 2 (tiers 3+ will be even more powerful celestial objects) Fixed many remaining issues with tormentor rendering and attacks Fixed issue with bug repellant entire stack being consumed on use