Changelog
4.7 - A NEW OVERWORLD STRUCTURE, A NEW “SIDE-BOSS”, AND NEW CONFIG SETTINGS TO FORCIBLY MAXIMISE SPAWNING
- Brand new “Spider Cave” structure, found occasionally in the overworld underground! These caves are deadly, filled with a wide range of new web-related blocks, some of which may now generate in the crawling webbed wastelands biome. In the cave, you will always find a spider matriarch miniboss (see below) and lots of its larvae, hatching from eggs (and sometimes from the boss itself). You can find some powerful loot there in chests, but it is extremely risky to explore in there. You do not want to wake the matriarch by going anywhere near it, or it spells certain doom unless you have endgame equipment.
- Spider Matriarch side-boss, a new monstrous, devastating opponent you can find lurking in the new spider cave structure and the crawling dimension webbed wastelands biome (layers 3-4)! Beware, it can jump at you from very long distances away, so even if you are flying above it you are not safe! Additionally, it will not be hindered by walls, as it can create explosions when it does these jumps as a means of forcing its way through obstacles. Finally, if it kills you within the confines of the spider cave, it checks the ceiling above for a suitable cocoon placement location - if it finds one, your death is cancelled, and you are teleported into a cocoon and must escape! This creature is too powerful to be considered a miniboss, as it has strength on par with the main bosses of the mod - earning it the new category, a “side-boss” (like side quests). Drops an entropy matrix shard on death (temporary until scorpion miniboss is added in a future update - matriarch will get its own special drop at that point).
- Added a new spawning option that enables you to forcibly replace a portion of vanilla mob spawns with arphex mob spawns. If the existing systems are not giving you enough spawns, but you are seeing plenty of vanilla mobs, this is the best option I have to ensure you get more mobs. It is closely adjustable from 0 to 10, with an X in 10 chance to replace any given vanilla mob spawn with a random arphex spawn. If you have insanity mode enabled, it can use an insanity mode spawn as part of the replacement.
- Added new recipe to craft chitin! 4 necrotic fangs can combine into one chitin! Hopefully this will eliminate chitin poverty!
- New potion effect added for the Matriarch: Paralysis. It stacks up like webbed, increasing in level each time you’re hit while you still have the effect. Forcibly limits your movement, including jumping, so you can end up truly stuck with little chance of survival if you let it hit you.
- Added subtle roll rotation effects to spacetime/immortal boots flight. When you’re flying sideways, your view will tilt accordingly (you can turn this off in config if you don’t like it). Plus, you no longer move upwards from sprinting, only if you’re holding space.
- Buffed dungeon loot
- Reduced arphex command permission level slightly and the commands now work in command blocks as a result
- Improved time freeze effect particles and nerfed it (wears off twice as fast)
- Abyss Ascendant is now animated when active, and fixed issue where having more of them in your inventory would cause more particles and faster levitation effects
- Further fixes to centipede stalker model/texture
- Fixed extreme crab constrictor rarity
- Buffed new tormentor T2 shield attack
- Improvements to hornet harbinger animations/model
Dependencies
Details
Licensed MIT
Published a year ago
Updated 15 hours ago