Big Globe-5.0.4-MC1.21.1

Changelog

For normal users:

  • Updated to MC 1.21.6 and 1.21.7.
  • Fixed LODs rendering in front of terrain in dimensions which don't have translucent blocks as part of worldgen (nether and end).
  • Waypoint renderer is now more glowy.
  • Added another end fractal structure.
  • Fixed bamboo spawning in lakes and rivers.
  • Powder snow now spawns in frozen caves.
  • Voidmetal armor can now have trims applied to it.
  • Fixed bonemeal not producing flowers in big globe worlds.
  • Abandoned cities now contain copper bulbs, in addition to redstone lamps.
  • The small puddles of water that spawn in swamps now place mud around and below themselves.
  • Fixed obelisks rarely getting cut off at chunk boundaries.
  • Satin is no longer required for waypoint or hyperspace effects in old MC versions.
  • Temporarily disabled worldgen integration for Voxy 0.2.x, as integration with Voxy 0.2.x was always bad and broken and made Voxy very unhappy.
    • Worldgen integration will be re-added if/when Voxy gets an API for this.
    • Worldgen integration still works fine with Voxy 0.1.5 in MC 1.20.4.

For data pack users:

  • Fixed world traits failing to apply on world creation.

For data pack developers:

  • Added perlin grids (derivative perlin grids are not yet implemented, but are planned).
  • Added rotation and mirror fields for StructurePiece instances.
  • Mega trees can now be moved by structure overriders.
  • Inline layer definitions are back to being unsupported again.
    • This is because inline definitions do not have an ID associated with them, but LOD rendering syncs them to the client as a registry, which requires an ID.

Files

Big Globe-5.0.4-MC1.21.1.jar(6.58 MiB) Primary Download

Project members

Builderb0y

Owner

Details

Licensed CC-BY-NC-4.0
Published 2 years ago
Updated 9 hours ago