• Fence gates can now be affected by redstone
  • Mesh Blocks and Gold Mesh Blocks can now be powered to block items from going through them

Fixed crashes on specific circumstances when wire generated way too many block updates

  • Removed the power handling fix for door types until we find a way to make it compatible with the current color system

No more positional and directional redstone!

  • Redstone wire now uses the Alternate Current efficient and non-locational redstone dust implementation (toggleable with the useAlternateCurrent gamerule)
  • TNT and door types now properly handle valid signals to activate/deactivate
  • Redstone wire now properly sends updates when its direction changes
  • Trapdoors no longer close when adjacent blocks are updated
  • Updated to BTA! 7.3_01, backwards compatible with BTA! 7.3
  • Fix broken monostable circuits, but break repeater activation when using /setblock, can be toggled with the removeInitialRepeaterUpdate gamerule.
  • Activator block now allows using seeds directly on farmland
  • Improved support with other mods by removing overwrites
  • Redstone no longer connects to all sides of the redstone pumpkin
  • Redstone wire now uses the same checks to visually connect diagonally downwards than upwards
  • Activator block bulk unlock/lock with middle click now only works when performed on an activator slot to allow for other middle click actions on the inventory
  • Levers are now placed parallel to the player's view instead of perpendicularly
  • Repeaters no longer send a 1 tick pulse when placed next to a powered block
  • Fixed repeaters not sending block updates to the back when broken
  • Replace an overwrite on net.minecraft.core.world.World#getSignal with a redirect to improve compatibility
  • Fix redstone ore not sending block updates when placed/removed

Details

Licensed CC0-1.0
Published 9 months ago
Updated 4 months ago