Butchery

Butchery

Mod

An immersive way of harvesting mobs

Client and server AdventureCursedDecorationEquipmentFoodGame MechanicsMagic MobsStorageTransportationUtility

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Butchery 3.5

Changelog

Added:

  • Added Axolotls
  • Added Donkeys
  • Added Mooshrooms
  • Added Mules
  • Added Ocelots
  • Added Sniffers
  • Added Striders
  • Added Evokers
  • Added Guardians
  • Added Phantoms
  • Added Piglin Brutes
  • Added Shulkers
  • Added Strays
  • Added Zombie Villagers
  • Added Slimes
  • Added Cats
  • Added Enderman organs
  • Added 2x Easter eggs (Hint: One involves Axolotls)
  • Added Taxidermy Station
  • Added blood bottles
  • Added blood sausage
  • Added GUI to meat grinder
  • Added meat scraps
  • Added suspicious meat
  • Crusher - Crush any unwanted heads or meat into scraps to be used elsewhere. Items can be added to the crusher recipe video the crusher tag.
  • Added option to disable blocks sound effects

Fixes:

  • Fixed missing blood particles for chicken and turtle carcass
  • Removed extra pixel on pillager meat
  • Fixed blood grate resetting to butcherys blood when empty
  • Fixed villager nose positioning
  • Fixed Piglins and Zombified Piglins not dropping intestines
  • Fixed drain piglin not having drained in its name
  • Fixed issues with neoforge tags and famers delight tags
  • Fixed infinite gifts from draining a horse carcass

Changes:

  • Changed how carcass butchering stages are handled for new mob additions. Existing mobs will be revisited and changed as well at a later date.
  • Reduced butchers apron armour to 1
  • Deleted unnecessary model files
  • Added tooltips to butchers papers
  • Disabled crosshair hints due to various bugs - may be re-added in a later update
  • Changed sausage texture to a new 16x16 version
  • Changed how the meat grinder works

Files

butcher-3.5-neoforge-1.21.1.jar(31.98 MiB) Primary Download

Project members

MC_jmods

Member

Details

Licensed ARR
Published 2 years ago
Updated 2 months ago