Changelog
V0.8.3
Attention:
The way we calculate the aggression is changed greatly. If you're enabling Pokemon's proactive attack, the Pokemon might be more/less aggressive than before. I'm sorry for any possible inconvenience I may cause, but it's an important change I have to made to make the config edit easier to understand.
New Features:
- Implemented Spikes and its variations(Toxic Spikes, Stealth Rock and Sticky Web)
- Player's Pokemon can throw the spikes now.
- Stone Axe and Ceaseless Edge can create stealth rock/spikes, too.
- Status moves need to be used manually now.(Select them with the Poke Staff and right click/press the hotkey you set again)
- Using the taunt moves(Taunt, Torment, Rage Powder, Follow Me) will force the mobs targeting the owner to attack the Pokemon.
-
- Reworked aggression system.
- It is the sum of 5 values now. Most of them have an editable base value and multiplier to allow you have a deeper customization. The threshold is editable, too. More detailed information is written in the config file.(keywords that you might use when searching through the config file: aggression_level, aggression_atk_def_dif, aggression_light_level, aggression_nature, aggression_intimidation)
Bug Fixes:
- Fixed the bug that the cooldown of unselected moves is unusually fast.
- Fixed the bug that can_use_held_item is not working correctly.
- Fixed the bug that the bullet/ball projectiles didn't explode when hitting mobs.
- Fixed the bug that the color of the bullet/ball projectiles wasn't influenced by the move's type.
- Fixed the bug that friendly fire related configs are not working as expected.
Dependencies
Files
fightorflight-fabric-0.8.3.jar(1.26 MiB) Primary Download
Details
Licensed MIT
Published 8 months ago
Updated 10 days ago