Changelog
Changes
- Sync / Save Scripts asynchronously on closing Player / Forge / All Npc Tabs
- Scripted Block now renders more like a block with shadows [TileEntities do not cast sky shadows]
- Scripted Block hover selection only shows if Block is Visible and not when not passible
- Send Swing Event only to Serverside
- Ping Client to Reload NPC on Url Changes
- Scroll Bars reset when typing into Search Bars
- Added
AcceptableandNotAcceptableAvailability options for Cooldown Detection - Added
scriptCommandhook - Some colored blocks now render in banners correctly
- Send PlayerData in Chunks to prevent
SYNC_ENDoverload - Added
createNew()IItemStack broadcast()for IWorldhas()clone in ServerCloneControllers
Fixes
- Better MorePlayerModel+ Handling for Overlays
- Fix Tint Hurt Damages
- Fix HasCode() not checking for Loaded Scripts
- Fix Item Quest on Pickup calculating Quest Reward too quickly
- Fix
setLootItem(null) - Casting Fixes for FakePlayer
- Scripted Block Text Compounds not saving
- Better Null Crate handling
- Gui Trade Setup Cutoff
- Fix
setLoreclearing item titles and other display objects - Banner Items Rendering Above
- :skullclown: removed another print
- Fix
removeItem()considering ignoreNBT and ignoreDamage properly now - Fix
setServerCloneController - Fix Sound Selector not visually updating right away after choosing
- Permission Handler error for
isOpon Client Side
Dependencies
Featured versions
See allProject members

KAMKEEL
Owner

PopsicleNate
Artist

Goodbird
Developer
louisxiv
Developer




