Data & Essence 1.0.0-alpha-earlygame10

Changelog

Additions

  • New textures for tier advancement and critical data unlock messages
  • Added new recipe for decompacting Clay into Clay Balls in the Entropic Processor
  • New textures and some visual touchups for minigames

Changes

  • Conductance Rods' manual crafting recipe is less expensive
  • Essence Wires and Nodes are made with Essence Shards instead of Amethyst
  • Enforced use of buffers
  • Certain recipes from incomplete entries can show in EMI again
  • Made more entries critical (Buffers, Auto-Fabricator, Essence Leech, Industrial Plant Siphon, What Is Essence?)
  • Adjusted some entries' requisites and completion requirements
  • Nerfed Essence Leeches - low-health mobs make less Essence
  • Basic Essence renamed to Industrial Essence for more consistency with future types
  • Data Banks can no longer be relocated with mods like Carry On to preserve intended design
  • Lowered Vacuum's pickup volume
  • Improved the Item Filter
  • Improved the Auto-Fabricator
  • Removed Slot Locking from every machine EXCEPT the Auto-Fabricator (it didn't feel necessary on the others)

Fixes

  • Adapted code to work with the code changes required by Databank 1.0.4
  • Cryochambers and nodes can no longer be relocated with mods like Carry On - this caused problems
  • Fixed the color minigame
  • Fixed block entity special node interactions not applying correctly
  • Fixed Fabricator & Auto-Fabricator recipe remainders
  • Fixed locked inventories having slots meant to be empty filled

Files

datanessence-1.0.0-alpha-earlygame10-all.jar(5.22 MiB) Primary Download

Details

Licensed ARR
Published 7 months ago
Updated a month ago