Changelog
Additions
- New textures for tier advancement and critical data unlock messages
- Added new recipe for decompacting Clay into Clay Balls in the Entropic Processor
- New textures and some visual touchups for minigames
Changes
- Conductance Rods' manual crafting recipe is less expensive
- Essence Wires and Nodes are made with Essence Shards instead of Amethyst
- Enforced use of buffers
- Certain recipes from incomplete entries can show in EMI again
- Made more entries critical (Buffers, Auto-Fabricator, Essence Leech, Industrial Plant Siphon, What Is Essence?)
- Adjusted some entries' requisites and completion requirements
- Nerfed Essence Leeches - low-health mobs make less Essence
- Basic Essence renamed to Industrial Essence for more consistency with future types
- Data Banks can no longer be relocated with mods like Carry On to preserve intended design
- Lowered Vacuum's pickup volume
- Improved the Item Filter
- Improved the Auto-Fabricator
- Removed Slot Locking from every machine EXCEPT the Auto-Fabricator (it didn't feel necessary on the others)
Fixes
- Adapted code to work with the code changes required by Databank 1.0.4
- Cryochambers and nodes can no longer be relocated with mods like Carry On - this caused problems
- Fixed the color minigame
- Fixed block entity special node interactions not applying correctly
- Fixed Fabricator & Auto-Fabricator recipe remainders
- Fixed locked inventories having slots meant to be empty filled
Dependencies
Files
datanessence-1.0.0-alpha-earlygame10-all.jar(5.22 MiB) Primary Download
Featured versions
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Cmdpro
Programming Lead

EsetKalenko
Design Lead

FuzzyCrafter
Music Lead
Details
Licensed ARR
Published 7 months ago
Updated a month ago