Diminishing Health 1.1.1

Changelog

HOTFIX (v1.1.1)

What’s fixed?

I realized an issue where variables were shared globally between all players, causing problems in multiplayer. Now, all relevant variables are properly tied to each individual player.

What this means:

  • The mod now works correctly for multiple players online, with health, recovery, and loss tracked separately per player.

  • If you update an existing world, you might need to die and trigger some recovery methods (like passive recovery, determination or sleeping) to sync everything properly. Nothing should be broken tho.

  • This update is only necessary if you plan to use this mod in multiplayer. Single-player users or earlier versions won’t need it. Still would recommend updating if you are starting a new world.

Additional changes:

  • Config files are now server-side and saved per world under saves/worldname/serverconfig to keep multiplayer settings consistent. This means if you update the mod, you will need to copy your changes from the file in config/ to the new one.

Thanks for downloading the mod! If you find any issues or wanna share any feedback, please let me know on Curseforge or FTB discord.

Files

diminishing_health-1.1.1-forge-1.20.1.jar(199.4 KiB) Primary Download

Project members

Dyrohc

Member

Details

Licensed Apache-2.0
Published a month ago
Updated 5 days ago