Changelog
HOTFIX (v1.1.1)
What’s fixed?
I realized an issue where variables were shared globally between all players, causing problems in multiplayer. Now, all relevant variables are properly tied to each individual player.
What this means:
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The mod now works correctly for multiple players online, with health, recovery, and loss tracked separately per player.
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If you update an existing world, you might need to die and trigger some recovery methods (like passive recovery, determination or sleeping) to sync everything properly. Nothing should be broken tho.
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This update is only necessary if you plan to use this mod in multiplayer. Single-player users or earlier versions won’t need it. Still would recommend updating if you are starting a new world.
Additional changes:
- Config files are now server-side and saved per world under saves/worldname/serverconfig to keep multiplayer settings consistent. This means if you update the mod, you will need to copy your changes from the file in config/ to the new one.
Thanks for downloading the mod! If you find any issues or wanna share any feedback, please let me know on Curseforge or FTB discord.