Changelog
Initalize
NOTE: Port from Penomior to 1.21.4 but no interest in 1.21.4 so I back port to 1.21.1 instead so it like I'm rewriting the combat and refinement part instead
Porting Feature All main core:
- Refinement
- Item unbreak
- hit and evasion
- crit chance, damage New Adding :
- Multi Hit Damage
- Air Combo
- Air damage
- Knockdown attack( not implement yet )
- Rewrite UI
- Wrist Item (Accessory?)
Enhance :
- Tweak refinement balance v2
- Correctly position on tabs

- Redraw texture on refinement

- Rewrite UI information for future implement like skill/quest/other mod compatible

New Damage:
| DP Range | DR% (dpBaseDR) |
|---|---|
| 0 | 0.00 |
| 7 | 0.01 (1%) |
| 14 | 0.02 (2%) |
| 21 | 0.03 (3%) |
| 28 | 0.04 (4%) |
| 35 | 0.05 (5%) |
| 42 | 0.06 (6%) |
| 49 | 0.07 (7%) |
| 56 | 0.08 (8%) |
| 63 | 0.09 (9%) |
| 70 | 0.10 (10%) |
| 77 | 0.11 (11%) |
| 84 | 0.12 (12%) |
| 91 | 0.13 (13%) |
| 98 | 0.14 (14%) |
| 105 | 0.15 (15%) |
| 112 | 0.16 (16%) |
| 119 | 0.17 (17%) |
| 126 | 0.18 (18%) |
| 133 | 0.19 (19%) |
| 140 | 0.20 (20%) |
| 157 | 0.21 (21%) |
Not Implement Yet :
- LeveL system (all the thing I think it not suit into this mod maybe not continue)
- Stats Point thing (same as lvl it hard to balance, but maybe adding back into other styles like skill tree etc..)
Dependencies
Files
dominatus-0.9.0.jar(577.61 KiB) Primary Download
Details
Licensed ARR
Published 7 months ago
Updated 7 months ago






