Dungeons and Taverns v5.0.0

Changelog

Dungeons and Taverns v5.0.0

New Additions:

Charts:

  • Exploration Maps in all DnT loot tables as well as Taverns have been replaced with Charts, a new Unique DnT item added through Datapack magic made by @miziragamezandstuff, @whitylee and @konci. Wouldnt be possible without them :)
  • Charts are a consumable item that generate an Exploration map to the closest structure of the chart type you carry.
  • This means that you could buy 4 Ancient City Charts of the Tavern Trader and use 2 of them where you buy them, they would lead to the same Ancient City closest to you
  • Used Elsewhere, those Charts would then lead to the closest Ancient Cities from your curent position.
  • This makes Taverns Reusable for new structures of a type and wont cause cases where you find a tavern and it gives you an exploration map to a structure you where already at.

Sealing Hall Structure:

  • New, Fortress Adjacent Nether Structure
  • Chart for it can be found in the Nether Keep
  • Represents the ending of the Nether Fort Structure Road
  • Adds 1 new Miniboss: the Ancient Ghast
    • Has 300 HP
    • Fireballs deal 10 Damage/ 5 :heart: Damage to it
    • Spawns every 20 Seconds 1 Mini Ghast Minion (only up to 7 total)
    • Drops 7 Dry ghast
    • Only Spawned when the Boss Trial Spawner is Ominous
    • Ghast Minions have only 10 HP and die together with the Miniboss
  • Every Trial Spawner mob has Iron/gold armour by default
  • Every Trial Spawner mob has Diamond/Netherite armour when ominous
  • Excluding obvious cases like blazes/magma cubes/ghast
  • Ghast Trial Spawner apear here.
    • Those ghast are only half their normal size to fit better in the structure (if Minecraft Dungeons can do that, so can I.)
    • When Ominous, those Ghast have a Flying Speed Attribute of 0.1 (default is 0.06)
  • Added 3 new Keys: Sealing Keys, Ominous Sealing Keys, Boss Sealing Keys
  • Sealing Keys are for normal vaults
  • Ominous Sealing Keys are for ominous vaults
  • Boss Sealing Keys are for ominous vaults ontop of the small obsidian/crying obsidian shrines. there are only 3 per structure.
  • Can Obtain Enchanted Netherite gear
  • Those vaults give out all possible DnT Nether Enchantments as well as the New Unique enchantments found in the Sealing Halls

Villager Librarian with DnT Enchantments Changes

  • Instead of finding Zombefied Librarians at structures, you now have to bring a librarian to the structure, and level them up from novice to aprentice level to unlock the trade. this works with any villager but only at that specific structure
  • As example, if you want a librarian to sell Ghasted, you have to bring them to the sealing halls and level them up there.

New Enchantments

Hydro veil Enchantment:

  • New Enchanted for the Ghast Harness
  • Found in Nether Keep, Sealing Halls
  • Affects: Happy Ghast :)
  • 4 levels
  • Reduces fire and explosion damage by 20/40/60/80%
  • Negates burning
  • Negates explosion knockback
  • Outside the Nether, heals half a heart every 4/3/2/1 second(s)
  • Always heals half a heart every second instead of just during rain or at cloud level

Swift Soar Enchantment:

  • New Enchanted for the Ghast Harness
  • Found in Nether Port, Nether Keep, Sealing Halls
  • Affects: Happy Ghast :)
  • Allows Happy Ghast to Sprint
  • 3 Levels, boosts Happy Ghast Speed by 20%/35%/50% when sprinting

Aerials Bane Enchantment:

  • New Enchantment for any Tool/Weapon/Ranged Weapon
  • Found in Sealing Halls, End Castle, Lone Citadel
  • Mutex with: Any other damage buff enchantment (Power/Might/Sharpness/Bane of XYZ)
  • Affects: any mob that is mid air, this includes by knockback or airburst or falling or flying. if you think it will work, it works.
  • Deals +2 (+2 damage per level)
  • Max level: 5

Updated:

Taverns:

  • Added Back the Tavern Quest chest with 2 random charts of the common and rare type
  • Removed Tavern Trader Prespawn
    • Spawns now instead a normal Villager
    • Upon Trading with any Cateographer ONCE while inside the Tavern Structure, this Cateographer becomes now the Tavern Trader
    • Charts arent Unlocked with just trading once but by leveling them up:
      • Trades for other tavern charts are unlocked at Apprentice
      • Trades for Common Structure Charts are unlocked at Journeyman
      • Trades for Rare Structure Charts are unlocked at Expert
      • Trades for Epic Structure Charts are unlocked at Master

Common Structure Chart Trades:

  • All Taverns:
    • Acacia Taverns give Desert Tavern Charts
    • Desert Taverns give Snowy Tavern Charts
    • Snowy Taverns give Spruce Tavern Charts
    • Spruce Taverns give Oak Tavern Charts
    • Oak Taverns give Acacia Tavern Charts
    • Jungle Taverns give Birch Tavern Charts
    • Birch Taverns give Cherry Tavern Charts
    • Cherry Taverns give Jungle Tavern Charts
    • Pale Taverns give Dark Oak Tavern Charts
    • Dark Oak Taverns give Swamp Tavern Charts
    • Swamp Taverns give Mangrove Tavern Charts
    • Mangrove Taverns give Pale Tavern Charts
    • Acacia Taverns give Desert Tavern Charts

Uncommon Structure Chart Trades:

  • Stray Outlook
  • Ruin Town
  • Trail Ruins
  • Ocean Ruins
  • Shrine Towers
  • Catacombs
  • Cave Chamber Colony
  • Village Birch
  • Village Jungle
  • Village Swamp
  • Conduit Ruin
  • Mangrove Witch Hut
  • Trial Dungeon

Rare Structure Chart Trades:

  • Undead Crypt
  • Stray Fort
  • Pale Residence
  • Jungle Ruins
  • Creeping Crypt
  • Witch Villa
  • Desert Ruins

Epic Structure Trades:

  • Illager Manor
  • Illager Hideout
  • Lone Citadel
  • Toxic Lair
  • Ancient City
  • Trident Trial Monument

Trident Trial Monument:

  • Updated Loot Tables entirely to have loot that sucks less
  • Mini Monument Arenas have now a greater chance to give out Nautilus shells
  • Drowned Swarm Trial Spawner has now a greater chance to give out heart of the Sea

Nether Keep:

  • Updated Top arenas Vault to always give out a Sealing Halls chart
  • Fixed missing chain.
  • Removed Ghasted from the loot pool
  • Added Swift Soar and Hydro veil Enchantments

Nether Port:

  • Majorly Overhauled Nether ports
  • Refurnished the Crimson Planks parts to be proper Fortress Adjacent looking with nether bricks n blackstone and everything :)
  • Blaze Trial Spawner can now spawn here giving out:
  • Added Nether Port keys
  • Added Vaults that take only Nether Port keys
  • Nether Port keys can give out charts for the Nether Keep
  • Removed Wither Coated from loot tables
  • Added Swift Soar Enchantment instead

Nether Skeleton Towers / Camps:

  • Removed Skeleton Camps
  • Always spawns on lava level now
  • The tower is guranteed to be a tall tower and can have at least 1 bridge
  • Every Bridge has now the potential to spawn another tower, which too can branch of
  • The main tower has a chart for the Nether Port
  • The smaller towers can have a chart for the Nether Port or for charts of the other Nether Tower types
  • Fort type Nether Towers have a different alignment than the other towers and rarely spawn the smaller towers, but can spawn blaze spawner

Piglin Hamlet:

  • Majorly Overhauled the Piglin Hamlet
  • Always spawns on lava level now (more or less)
  • Added the Piglin Outstations old Bridges to it
  • Updated the loot tables to be a little bit richer
  • Corner Pieces got a slight change
  • Hamlet now has an entire underground part with piglin apartments, shops, vault rooms, stables etc.
  • Vaults require now Hamlet Keys instead of Piglin Outstation Keys
  • Vaults now give out charts for only the Piglin Outstation
  • Every Piglin now has a chance to drop Hamlet keys:
    • Brute: 60%
    • Piglin: 5%

Piglin Outstation:

  • Majorly Overhauled the Piglin Outstation
  • Always spawns on lava level now
  • Removed the Bridges
  • Piglin Outstation now resembles Horde of the Bastion piglin base from Minecraft Legends
  • Netherrack island contains Piglin Mines with a 10% of every netherrack being nether gold ore
  • Rebalanced Loottables to be more rich.
  • Towers Spawn Blazes now (those blazes can only drop firecharges and do not respawn)
  • Piglin Outstation does not anymore spawn piglins as a Spawn overwrite (thats how pillager outpost spawn pillager) but instead as Prespawns (thats how Mansions spawn illager.)
  • Every Piglin now has a chance to drop Piglin Outstation keys:
    • Brute: 60%
    • Piglin: 5%

Piglin Donjon:

  • Added back the piglins with armour
  • Added Netherite with snout gold trim Piglins
  • Every Piglin now has a chance to drop Donjon keys:
    • Brute: 60%
    • Piglin: 5%
    • Netherite Piglins: 30%

Lone Citadel:

  • Aerials Bane can now be found here
  • Updated Tower top Miniboss arena
    • It is now an Ice platform with stairs reaching towards the 4 balconys upstairs with the Stray Trial Spawner
    • Miniboss Arena is now entered from the 4 corner rooms in the entry room
    • Entry room has been updated with 1 breeze and 2 stray trial spawner, as well as changed position of the ominous vaults and added way more vaults here.
  • Added Leather Boots to the base equipment of all Trial Spawner mobs (even the breezes, though you wont see those)
  • Removed Flame from the Lone Citadel Equipment Enchantments

Toxic Lair:

  • Updated block palete of the toxic lair, andesite is granite now
  • Bookshelves can now carry "random" loot, including enchanted books
    • Those enchanted books are the antidote enchantment and the enchantments from the swamp villager librarian trade overhaul experimental setting
  • Updated some rooms to use copper bars now
  • Updated Toxic lair to mainly use Copper Fire Torches
  • Added Slime Trial spawners back! (finally fixed those buggers.)
  • Added Slime Miniboss in the Dropper room
  • Majorly overhauled the Dropper room to have now decoration, pillars, etc.
  • Updated in the underground sector the spruce wood to be mangrove wood now
  • Added Shelves with random loot for potion brewing as well as some potions
  • Updated Spider Miniboss arena with copper bars and trapdoors. shouldt crawl to the ceeling now and just suffecate the bogged and hide there~
  • Added Copper golems and Copper chest inside to take your unnecisary items.

Illager Manor:

  • Updated the static part of the structure (thats the part that generates around the garden) to have 4 more 2x2 unit room slots
  • this means basically that each illager manor has now 8 guranteed big room slots instead of just 4

Combat Shrines:

  • Split Shrines tier 1-5 into 2 type of shrines:
  • Biome Shrines, those are the shrines you know and love already
  • Combat shrines, indicated by a copper door, they use tier 6 shrine rooms in a more clean state
    • Combat shrines have only 1 mob type per class (melee, ranged, swarm, special)
    • Combat shrines 1-5, unlike tier 6, are unable to spawn endermite, trial blaze and magma slimes trial spawners, those are still only apearing in combat shrine tier 6
  • Added Copper golems and Copper chest inside to take your unnecisary items.

Stray Outlook:

  • Removed wild trim
  • Added Stray Fort Charts

Stray Fort:

  • Removed Might enchantment, was a bug

Desert Ruins:

  • Each house has now 3 different stages of decay, causing the desert ruins to actually be... ruined.

Cave Huts:

  • Added 4 new center pieces, causing the structure to have more variety in shape
  • can now have 1-8 rooms instead of the previous 4-8

Trial Dungeons:

  • Added 4 new center pieces, causing the structure to have more variety in shape
  • can now have 1-8 trial spawner rooms instead of the previous 4-8

Might Enchant:

  • On pair with Vanillas Power Enchantment now (still only for the crossbow)

Ghasted Enchant:

  • Can only be found in the Sealing Halls now
  • Overhauled how it works from the ground
  • Shoots an actual ghast fireball now with the same explosion power
  • Ghasted 2 and 3 increase explosion power
  • Increased Reload Speed per level

Advancements

  • Reworked Advancements quite a lot of advancements, and added some new ones.
  • Advancements for Trading the unique DnT Enchantment with the Librarians if you brought them to the structures and leveld them up
  • Finding Desert Ruins
  • Finding Jungle Ruins
  • Finding either a Piglin Camp or Piglin Camp Colony
  • Leveling up a QUest Trader to Master and then receiving an epic Structure Chart from them
  • Using the Sealing Boss Key on the Boss Vault in the Sealing Halls

Files

dungeons-and-taverns-v5.0.0.jar(36.02 MiB) Primary Download

Project members

NovaWostra

Owner

Konci

Member

MiziraGamez

Member

Whity

Member

Details

Licensed ARR
Published 3 years ago
Updated 17 days ago