Enchiridion

Enchiridion

Mod

An enchantment rework that categorizes enchantments to be mutually exclusive.

Client and server EquipmentGame Mechanics

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v0.1.0 (Fabric 1.21.1)

Changelog

  • Initial Beta Release!

Changes from BlanketCon Alpha

Features

  • Added Beheading enchantment.
    • A Sword enchantment that provides a 1.5% chance to drop entity heads upon death. This increases by 0.5% per level.
    • This chance is affected by Looting, which provides an extra 0.25% for each level of Looting.
  • Removed Jousting enchantment.
    • This enchantment is pretty much superseded by future Minecraft changes.
  • Reworked Villager trading further.
    • Increased chance to roll Curses if no other categories are rolled from 2% to 7.5%.
    • Curses are now much less frequent within Villager trades due to no longer being the default.
    • Expert trades have been changed to supply one of the three treasure tool enchantments (Crumble, Prospector, Splitting) depending on the Villager's variant.
  • Specialized Protections (Blast/Fire/Projectile Protection, Feather Falling and Barding) may go over the regular protection limit.
    • 1-20: Each one of these protection points counts as 4% damage reduction, as per vanilla.
    • 21-24: Each one of these protection points counts as 2% damage reduction.
    • 25-28: Each one of these protection points counts as 1% damage reduction.
    • 29-32: Each one of these protection points counts as 0.5% damage reduction.
    • >32: Each protection point counts as 0.25% damage reduction.
  • Sweeping Edge is now a Primary category enchantment. (Previously in the Secondary category).
  • Sweeping Edge now has a unique and a larger sweep attack particle.
  • Vaulting has been moved to be applied to Leggings. (Previously Boots)
  • Sticky and Climber have been moved to be applied to Boots. (Previously Leggings)
  • Longshot has been simplified.
    • Longshot now activates when you hold the Bow at full charge for a short amount of time.
    • Longshot no longer has a scope in effect.
  • Gatling now has start-up time before reaching a maximum shot speed.
  • Gatling now increases the Bow's projectile spread.
  • Barding and Climber are no longer considered treasure enchantments.
  • Climber's climbing speed increase has been lowered by more than half of the original value.
  • Impaling now deals 1.75 damage per level to non-aquatic entities that are touching water. (Previously 1.0 + 0.5 per level.)
  • Frost Walker is now more responsive.
  • Decreased Frost Walker radius to 2 blocks + 1 per level. (previously 3 + 1 per level)
  • Frost Walker created Frosted Ice is now significantly quicker to crack.
  • You may no longer activate Frost Walker if you have fallen far enough to take fall damage.
  • Frost Walker now no longer creates blocks whilst the user is sneaking instead of additionally having to be in the air.
  • Prospector's success chances have been lowered to 1.5% with an added 0.5% per extra level. (Previously 4% + 2% per level)
  • Prospector may now gain resources when digging Gravel.
  • Prospector now requires Emeralds in the Siphoning Table instead of Coal.
  • Snow Strike no longer deals extra damage and time spent frozen when disabling a target's shield.
  • Updated Snow Strike enchantment description wording.
  • Reduced Sticky climbing time to 2 seconds with an added 1 second per level above first. (Previously 3 seconds + 2 seconds per level above first)
  • Sticky's base climbing speed increase is now constant between Level 1 and 2, being at what was previously Level 1's value.
  • Entities are no longer allowed to stick to the ceiling with the Sticky enchantment.
  • Tailwind now moderately exhausts players upon using its functionality.
    • It will additionally use up durability if the vanilla balancing datapack is enabled.
  • The Vaulting enchantment no longer accounts for the entity's base movement value.
  • Reworked all Vaulting enchantment values to be more reasonable.
  • Reduced Earthquake's AoE damage to 20% of the Mace's damage with an added 10% per level above first. (Previously 25% + 12.5% per level above first)
  • Anvil swapping is now more expensive when swapping enchantments that are not of an equivalent level.
  • Simplified enchantment cost logic, all categories now apply to the cost instead of just the highest cost.
  • Thorns is now restricted to the armor slots.
  • Added mod config.
    • config/enchiridion.jsonc.
    • Contains fields for disabling Enchiridion content, tweaking enchantment values outside what's possible through datapack, and overriding enchantment category colors.
    • A config screen will be added in a later update.

Bugfixes

  • Fixed Multishot damage stacking not functioning whilst using the Crossbow from the offhand.
  • Fixed Barding having a higher damage protection value that it is supposed to.
  • Fixed Earthquake causing damage to the entity that triggered the enchantment, tamed entities that the attacker owns and team members of the attacker.
  • Fixed Earthquake not accounting for extra Mace damage.
  • Fixed Sticky not respecting the context of the entity's collision.
  • Fixed inaccuracy enchantment effects using the wrong param set, crashing the game.
  • Fixed drop_skull enchantment effects causing errors when attempting to drop items.
  • Fixed Villager trades defaulting to the lowest priority enchantment (usually Curses) instead of the highest.
  • Fixed jittering with rendering of Whirlpool enchantment.
  • Fixed Whirlpool causing damage to entities that are passengers of the owner, currently being ridden by the owner, the owner's tames, and team members of the owner.
  • Fixed Whirlpool enchantment not playing the extinguish sound upon extinguishing fire from a player.

Data Packing/Resource Packing

  • You are no longer able to increase the use time of an item without a use time through effect components.
  • Removed enchiridion:scoped enchantment effect component type, and related content.
    • enchiridion:scoped attachment has been removed.
    • enchiridion:fov_multiplier attribute has been removed.
  • enchiridion:prevent_post_item_use and enchiridion:return_trident_from_void now take in this_entity as an argument instead of tool.
  • colliding and using_item are no longer entity subpredicates and are now predicates.
  • Added can_taKe_fall_damage predicate.
  • Added raycast_replace_disk entity effect type. This is basically the same as minecraft:replace_disk but the center is raycasted instead of offset by a specific number of blocks, as well as being allowed to supply a block_entity tag.
  • Added enchiridion:frosted_ice block.
    • Block States:
      • always_tick - Allows you to make the Frosted Ice tick, no matter the light level.
    • Block Entity NBT:
      • crack_chance - The probability for the block to crack when attempting to crack. (Float between 0 and 1).
      • min_crack_time - The minimum amount of time the block will take to start cracking.
      • max_crack_time - The maximum amount of time the block will take to start cracking.
      • min_crack_rate - The minimum value at which the block will try to crack again if it fails cracking.
      • max_crack_rate - The maximum value at which the block will try to crack again if it fails cracking.
  • Added range Level-based value type.
  • Repurposed below subpredicate to block_raycast. Additionally making it a predicate rather than an entity subpredicate.
    • Now includes direction, block_context, and fluid_context fields.
  • box_expansion field in colliding type specific entity predicate has been renamed to expansion.
  • Added expands_towards_movement boolean field to colliding type specific entity predicate.
  • Added subtract_base boolean field to attribute_transfer enchantment effect.
  • Added damage_modifier Value Effect field to damage_based_on_item entity effect.
  • Removed enchiridion:anvil_cost_stacks enchantment category tag due to no longer being used.
  • Removed multiplier field from damage_based_on_item entity effect, superseded by damage_modifier.
  • color field has been split into text_color and enchanted_book_color.
    • If one is not specified, it will default into the other.
  • Renamed enchiridion:does_not_increase_anvil_cost enchantment tag to enchiridion:anvil_logic/no_extra_cost.
  • Removed enchiridion:does_not_increase_anvil_cost enchantment category tag. Please add the category's enchantments to the above tag instead.
  • Renamed Special Villager tags.
    • enchiridion:trades/librarian/common_specialtrades/librarian/common_master
    • enchiridion:trades/librarian/rare_specialtrades/librarian/rare_master
    • enchiridion:trades/librarian/desert_specialtrades/librarian/desert_master
    • enchiridion:trades/librarian/jungle_specialtrades/librarian/jungle_master
    • enchiridion:trades/librarian/plains_specialtrades/librarian/plains_master
    • enchiridion:trades/librarian/savanna_specialtrades/librarian/savanna_master
    • enchiridion:trades/librarian/snow_specialtrades/librarian/snow_master
    • enchiridion:trades/librarian/swamp_specialtrades/librarian/swamp_master
    • enchiridion:trades/librarian/taiga_specialtrades/librarian/taiga_master

Files

enchiridion-fabric-0.1.0+org.gradle.accessors.dm.LibrariesForLibs$MinecraftVersionAccessors@e5f1e2d.jar(1.35 MiB) Primary Download

Details

Licensed MPL-2.0
Published 8 months ago
Updated 10 days ago