5.1.2 | 1.21.1 - Maintenance

Changelog

  • Reduced range and optimised grass spreading mechanics.
  • Removed slight animation on city npcs for performance benefits.
  • Removed bad galaxy texture.
  • End icon texture now consistent with other textures.
  • Fixed rendering on far away objects.
  • Optimised RxShape.
  • Optimised RxObjects.
  • Optimised Oceanliner model from 40KB to 7KB.
  • Removed Harvester and Stickstoffwerfer for rework.
  • Reworked DDET Drones.
  • Exoprawns now spawn naturally.
  • Optimised anthro model.
  • Added Recycle Bin.
  • Removed Entity Death trigger.
  • Removed dX,eX,dY,eY,dZ,eZ player data.
  • Removed HardTick mechanics.
  • Rare mobs now spawn on all difficulties.
  • Removed damageable/warfare tag.
  • Removed Hazard Mode, implemented mechanics of it into the basic gamemode.
  • End Weather is no longer stored as a variable.
  • Added limits to how many volumetrics can be rendered in the scene at any point.
  • Player Volumetrics now disabled by default for performance reasons.
  • Moved a lot of tick code from frequent priority to medium priority.
  • Other changes.

Files

endertechinf-5.1.2-neoforge-1.21.1.jar(21.83 MiB) Primary Download

Project members

Roxanne

Owner

Details

Licensed ARR
Published 2 years ago
Updated 7 days ago