Changelog
- Reduced range and optimised grass spreading mechanics.
- Removed slight animation on city npcs for performance benefits.
- Removed bad galaxy texture.
- End icon texture now consistent with other textures.
- Fixed rendering on far away objects.
- Optimised RxShape.
- Optimised RxObjects.
- Optimised Oceanliner model from 40KB to 7KB.
- Removed Harvester and Stickstoffwerfer for rework.
- Reworked DDET Drones.
- Exoprawns now spawn naturally.
- Optimised anthro model.
- Added Recycle Bin.
- Removed Entity Death trigger.
- Removed dX,eX,dY,eY,dZ,eZ player data.
- Removed HardTick mechanics.
- Rare mobs now spawn on all difficulties.
- Removed damageable/warfare tag.
- Removed Hazard Mode, implemented mechanics of it into the basic gamemode.
- End Weather is no longer stored as a variable.
- Added limits to how many volumetrics can be rendered in the scene at any point.
- Player Volumetrics now disabled by default for performance reasons.
- Moved a lot of tick code from frequent priority to medium priority.
- Other changes.
Files
endertechinf-5.1.2-neoforge-1.21.1.jar(21.83 MiB) Primary Download
Details
Licensed ARR
Published 2 years ago
Updated 7 days ago


