Epic Fight

Epic Fight

Mod

Changes Minecraft Combat into Souls-Like Combat.

Client and server AdventureEquipmentGame MechanicsLibrary Mobs

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Minecraft version: 1.21.1 NeoForge version: 21.1.213

Added

  • Added data-driven button guides for improved flexibility and customization.

Changed

  • All changes from Epic Fight 20.13.3
  • Refined the dodge guide and introduced a new guide for weapon innate skill tooltips.

Fixed

  • Fixed the camera not switching when aiming ranged weapons
  • Fixed an issue where sneaking movement speed was incorrect when using a controller.
  • Resolved a crash that occurred when loading on dedicated servers.

Minecraft version: 1.20.1 Forge version: 47.4.4

Changelog:

Bugfix

  • Fixed Dedicated Server Crash
  • Fixed Epic Fight potentially breaking other controller mods
  • Fixed the player can't take blocking when holding weapons from Simplyswords
  • Fixed the player's blocking and digging animations not removing under certain conditions (usually when it's combined with dodge skills)
  • Blocked the player editing signs when 'resolve_key_conflicts' is set to 'interaction'
  • Optimized texture files so that save 23% of size from the original

Recommended Neoforge Version: 21.1.197

Update log:

  • Compatibility with Controlify, which allows controller inputs

NOTE: The latest Controlify release has an issue when launching in Neoforge 1.21.1. We highly recommend a temporary build to fix the crash: Controlify-v2.4.2-fix

Recommended Forge Version: 47.4.4

Update log:

Bugfix

  • Fixed the 'resolve_key_conflicts' option not to be applied when the player is in vanilla mode
  • Fixed the 'resolve_key_conflicts' messing up the door state
  • Fixed the Ender dragon can't hurt the player

Configuration

  • Added a new config option that you can disable the Minecraft model while in vanilla mode (Same as the old 'filter animation' option)
  • Added a new config option that determines how 'item_preference' works
  • Adaptive: same as current work

  • Switch mode: just like the old Epic Fight's 'auto_switching' items, it switches the player mode when the player changes a main hand item, forcing the next behavior depending on the player mode

Etc

  • Made the stun shield persistent

Recommended Neoforge Version: 21.1.197

Update log:

  • Ported from Epic Fight 20.13.1
  • Fixed the crash when equipping Geckolib armors
  • Fixed the armor's texture to follow the render property first
  • Restored Skin layer 3d compatibility
  • Fixed the first-person player model transform broken when using a shaderpack

Recommended Forge Version: 47.4.4

Update log:

  • Fixed the players unable to turn camera in first-person on ladders when y rotation is 180 (or -180)
  • Fixed the Technician not rewarding stamina
  • Expanded the mining block guide option to configure both crosshair and block highlight overlay
  • The config option 'resolve_key_conflicts' has been changed to key_conflict_resolve_scope which can cancel the vanilla actions when guard key conflicts with item use key
  • Added a replace cooldown for each skill slot (#2021)
  • Added scrolling to the skill editor and slot selector to further enhance addon extensibility
  • Now players can suppress movements of combo attacks by pressing the sneak key
  • Enhanced the block highlight so that it only stains an opaque part
  • In Shoulder surfing, Players now follow camera when they're taking specific Epic Fight actions (attacks, blocking)

Recommended Neoforge Version: 21.1.197

Update log:

  • Ported from Epic Fight 20.12.12

Recommended Forge Version: 47.4.4

Update log:

  • Enhanced the sight checking to allow hitting mobs where only the legs are visible
  • Now support a source file to ease the development process

Recommended Forge Version: 47.4.4

Update log:

  • Added a new config option that decides player's next behavior for conflicting keybinds
  • Optimized Compute shader so that it supports old graphic cards
  • Changed 3D Skin Layers dependency 1.9.0 -> 1.9.1 (Warn: Older versions will crash)
  • Fixed the skill overlay (e.g. Berserker's red stain) still remaining after removing the skill in multiplay

Recommended Forge Version: 47.4.4

Update log:

  • Fixed the player not being rendered in the inventory screen when Iris shader is activated
  • Fixed the crash when blocking damage by guard skills
  • Fixed the crash when initiating the game with an unsupported graphic card spec
  • Fixed the items are slightly darker than vanilla render results
  • Fixed the stun animation list not appearing in datapck editor
  • Now the shield block has a higher priority than guard skills

Recommended Neoforge Version: 21.1.197

Update log:

  • Ported from Epic Fight 20.12.9
  • Fixed the recipes not working
  • Fixed the skillbooks having the same texture

Recommended Forge Version: 47.4.4

Update log:

  • Fixed the normal shading issue in both vanilla render pipeline and compute shader

Recommended Neoforge Version: 21.1.197

Update log:

  • Ported from Epic Fight 20.12.8

Recommended Forge Version: 47.4.4

Update log:

  • The default value of canSwitchPlayerMode gamerule changed from false to true
  • Fixed the Trident innate skill icon with channel enchantment broken
  • Fixed the animation entries not showing up in the list in the datapack editor
  • Fixed the crash when ground slam particle generated
  • Fixed the trail particle being dark when afterimage particle is on the screen
  • Optimized animation keyframes to accelerate the fps, especially when rendering a model with massive joints

Recommended Forge Version: 47.4.4

Update log:

  • Added adaptive crosshair for mining and combat
  • Added a block overlay to indicate your next mining action
  • Added a reset button on Ingame UI Setup screen
  • Added config options for enable/disable both block and entity targets
  • Fixed the entity outline rendering abnormally
  • Fixed so that compute shader can render entity outline
  • Fixed the incorrect normal tweak of compute shader for Iris shaderpacks
  • Fixed Phantom ascent crash

Recommended Neoforge Version: 21.1.197

Update log:

  • All changes in Epic Fight 20.12.6
  • Fixed the crash when other players join to server

Recommended Forge Version: 47.4.4

Update log:

  • Fixed the afterimage having a wrong main hand item transform when holding any offhand item
  • Fixed the player's equipping armors are all broken when hurt by the Axe's innate skill
  • Compute shader improvements

Recommended Forge Version: 47.4.4

Update log:

  • Fixed the weapon innate skill icon not being white when it's unavailable
  • Fixed the leg animation being reset when stiffComboAttack is false
  • Replaced the Animation shader with a Compute shader, which boosts frame rate and expands compatibility with shaderpacks from Iris

Recommended Neoforge Version: 21.1.197

Update log:

  • A port based on Epic Fight 20.12.4

Recommended Forge Version: 47.4.4

Update log:

  • Fixed the players can't attack after charging the Greatsword innate skill
  • Fixed the Ender dragon turns back when attacking
  • Fixed the afterimage particle doesn't reflect the entity's scale

Project members

MetalKnight56

Owner

yesman1058

Author

squoshi

Member

Details

Licensed GPL-3.0-or-later
Published 2 years ago
Updated 19 hours ago