Changelog
added:
-gamerule to change what mobs spawn in the castle (1: knights, 2: villagers, 3: no mobs (empty))
bugfixes:
- fixed that some starting crossings had some sides not generating
and some other minor changes.
Files
flying_castles_1.19.2_knight,village,empty_7.1.jar(897.27 KiB) Primary Download
Details
Licensed MIT
Published 3 years ago
Updated 3 months ago