For detailed change logs, please visit: https://github.com/sakurawald/fuji/commits/dev/
For historical change logs, refer to: https://github.com/sakurawald/fuji/releases
Changelog
- [cleaner] Enhanced the
cleaner
module.- Documentation: Added comprehensive documentation for this module.
- Feature: Introduced support for specifying the
cleanup method
(KILL
orDISCARD
). - Feature: Added a new
enable
property for eachentity matcher
to simplify configuration. - Feature: Added support for targeting both
block-attached entities
andvehicle entities
. - Feature: Cleanup reports now broadcast the
actual count
of cleaneditem entities
.
For detailed change logs, please visit: https://github.com/sakurawald/fuji/commits/dev/
For historical change logs, refer to: https://github.com/sakurawald/fuji/releases
Changelog
- [core] Enhanced GUI User Experience
- Feature: Messages are now streamed to
toast
notifications if the player has an openedpaged GUI
.
(Improves feedback message visibility.) - Feature: Optimized the
close handling
of certain GUIs.
(Some GUIs will now automatically re-open their parent GUI for convenience.)
- Feature: Messages are now streamed to
- [command_state] Introduced the
command_state
Module- Functionality:
- Define a
state
usingpredicate commands
. - Configure commands to be executed when a player enters or leaves the
state
. - Check whether a player is currently in a given
state
. - List all
states
of a player using the/command-state info <player>
command. - Utilize
placeholders
associated with astate
.
- Define a
- Use Case Examples:
- Compose multiple predicate commands into a single
state
. - Integrate with LuckPerms temporary permissions to replicate effects such as
temp fly
andtemp god
.
- Compose multiple predicate commands into a single
- Functionality:
- [command_toolbox] New Features
- Added
/god <flag>
command. - Added
/fly <flag>
command.
- Added