Gnetum

Gnetum

Mod

Distribute HUD updates over multiple frames to improve performance

Client Optimization

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Changelog

This is a major update to Gnetum, coming with new performance improvements and greatly enhanced mod compatibility.

Performance

  • Added new optimization for framebuffer blitting
    • This was added because Gnetum is incompatible with OptiFine's Fast Render option, and can be considered as a less effective but much more compatible alternative to that option.
    • Unlike Fast Render, which makes the game completely skip the framebuffer copy process (and thus causing a lot of incompatibilities), this optimization makes the copy process much more efficient.
  • Added an alternative method for framebuffer clear, which does not introduce additional bind/unbind operations and should be slightly faster

Fixes

  • Fixed HUD updates being delayed by one frame
  • Fixed bufferHand option when using shaders
  • Fixed compatibility with ScalingGUIs mod
  • Fixed compatibility with Thaumcraft mod
  • Fixed compatibility with Time is up mod
  • Fixed crosshair flickering when it's behind other HUD elements
  • Fixed debug pie background color being incorrect
  • Fixed framebuffer sometimes not resized properly when switching fullscreen
  • Fixed OptiFine's vignette option not respected
  • Fixed rendering with pumpkin head
  • Fixed blackscreen when falling into the void with shaders enabled

Files

gnetum-1.2.0.jar(35.78 KiB) Primary Download

Project members

decce6

Member

Details

Licensed LGPL-3.0-only
Published 6 months ago
Updated 2 months ago