Changelog
Greenery🌿 changelog
- Added 
floatingplant type.- It accepts the 
compatibleFluidsoption to check the block's fluid state. - It has a 
frostedproperty which will betruewhen a block ofMaterial.ICEis under it. isSolidoption set totrueon these plants is advised, to recreate the vanilla behaviour of lilypads.
 - It accepts the 
 - Added 
allowedSoilsconfig option for plants- Currently only accepts material names: 
["air", "grass", "ground", "wood", "rock", "iron", "anvil", "water", "lava", "leaves", "plants", "vine", "sponge", "cloth", "fire", "sand", "circuits", "carpet", "glass", "redstone_light", "tnt", "coral", "ice", "packed_ice", "snow", "crafted_snow", "cactus", "clay", "gourd", "dragon_egg", "portal", "cake", "web", "piston", "barrier", "structure_void"] - Material names can be uppercase too.
 - This option is backwards compatible, meaning the old values are used if this option is missing.
 
 - Currently only accepts material names: 
 - Plant generators are now grouped by dimensions when calculating the 
patchAttempts. - Migrated the build script to Kotlin DSL.
 
Dependencies
Files
Greenery-1.12.2-5.0.jar(420.93 KiB) Primary  Download 


