Grim & Bleak 1.1.4 for 1.21.1

Changelog

Upgraded the visual appearance of the Gate Keeper Upgraded the "Dimensional Gate" structure

Made Holy Crosses collectable (church crosses), making Cursed Amulet craftable (Damned Templar summon item) Added the Dimensional Gate Map, an item that gives the location of an underground Dimensional Gate

Fixed the Carbon recipe

Fixed biome ambient sounds being too loud

Fixed Banshee sounds being too long

Fixed Watchers spawning too much

Added Dark Rituals, Offering Idols, Darksteel Dagger, Carbon Blood Dagger, Totem Of Resurrection, Mirror Of Souls...

Added the Zap enchantement and buffed the Vitality enchantement Tweaked the spawn rarity of Thunder ore and Darksteel ore Added Enchanted Withered Apple

Reworked the Damned Templar into an actual bossfight whilst balancing its stats.

Added a second phase for the Gate Keeper (the final boss)

Reworked the Thunder Sword

Updated Visually the Darksteel armor set

Updated the Skinwalker AI

Added the Predator Dagger made with skinwalker hide

Added "Creature leaks" during which Limbo creatures break out into the Overworld

Changed the effect when you break out of Limbo

Added Night abominations to the game (you'll see what it is)

Added small tents, which contain various loots

Added Codex Sheets, which contain lore, recipes, and help to understand the mod.

Modified Chapels and ruined chapels alongside their spawn rates

Fixed grim ruined portals

Made it so that darksteel weapons give the wither effect

Fixed hardness and recipes of the custom wood sets

Fixed the leaves immediately decaying

Dependencies

Files

grim_and_bleak-1.1.4-neoforge-1.21.1.jar(57.68 MiB) Primary Download

Project members

TDO

Member

Details

Licensed MIT
Published a year ago
Updated 9 days ago