Immersive Geology 0.5.4-b44

Changelog

Immersive Geology 0.5.4-b44

Performance Improvements

  • World Generation Optimization: Improved chunk generation algorithm performance, reducing processing time from ~0.85ms to ~0.2ms per chunk (measured as median across 100 chunks)

New Features

  • Titanium Reinforced Concrete: Added a new building material designed for heavy-duty multiblocks, with planned implementation in structures like the Core Drill
  • Enhanced Multiblock Construction:
    • Improved Pick Block functionality for Multiblock Schematics, making blueprint selection more intuitive
    • New incorrect state detection system that highlights misplaced or incorrectly rotated blocks in yellow

Documentation & UI

  • Manual Improvements: Extended documentation for in-game recipe chains and processing systems
    • Note: Recipe chain configuration options planned for future updates
  • Debug Cleanup: Significantly reduced debug log output to improve clarity and performance

Bug Fixes & Improvements

  • Model & Texture Corrections: Fixed various minor item model offsets and texture rendering issues
  • Recipe Additions & Fixes:
    • Restored missing Metal Press recipes for plates, wires, and rods
    • Added numerous new crafting recipes throughout the mod
    • Fixed various recipe chain inconsistencies

Technical

  • Logging Optimization: Removed unnecessary debug output for improved performance and cleaner logs

Files

ImmersiveGeology-0.5.4-b44.jar(12.12 MiB) Primary Download