Immersive Geology 0.6.5-b55

Changelog

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Some ore blocks have had their supported vanilla stone types changed. This may result in missing ore blocks in old worlds.

Additions

  • Overhauled world generation for more realistic mineral deposits.

  • Dimension Specific Ores have been added, you can now find Ores in the End as well as the Overworld and Nether.

  • Implemented sodium electrolysis.

  • Added magnesium production processes.

Changes

  • Rewrote and optimized ore generation logic for significantly improved performance and reliability.
  • Adjusted ore rarity and placement using improved filtering logic.
  • Updated and expanded in-game documentation, including manual entries for minerals and machines.

Fixes

  • Bituminous Coal no longer converts into a Coke Block in the Coke Oven.
  • Geologist Pick can now be crafted with any stick item (no longer restricted to treated wood).
  • Missing fence recipes have been added.
  • Fixed an issue preventing ore generation when the game language was not set to English.
  • Cobalt Oxide now has a valid Pelletizer recipe.
  • Immersive Geology fluids now support proper swimming mechanics.
  • Fixed an issue where fluid property lookups would incorrectly create a new fluid type each time.
  • Resolved fluid handling issues in the Chemical Reactor.
  • Fixed input capability handling in the Chemical Reactor.
  • Fluid Flasks can no longer stack—this prevents item deletion when used in stacked form.

I've probably forgotten some other additions or fixes, I'll update this if I remember any more; I need to be more descriptive with my commits on github.

Files

ImmersiveGeology-0.6.5-b55.jar(10.81 MiB) Primary Download