Changelog
OCP V28
-
added uneven terrain rumbling to driving over uneven terrain
-
added bell 206 medium sized helicopter
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added Quad / ATV bike
-
added new manual manual shifting to vehicles which make the shifter clickable
-
re-added engine restrictions for automobiles
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fixed wheels sometimes creating perpetual drifting sounds
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added a golden scout variant
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added a confetti gun
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added colourful smoke trail pods for planes
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fixed bomblet rack animation error
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fixed rocket pod having way too high firerate
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fixed faulty PZL37 Hitbox
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fixed Detroit diesel fan not spinning
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fixed „Renulat“ typo
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fixed traffic signals gap with poles
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fixed turn coordinators plane turning the wrong way
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increaced m1919 bullet grouping distance on pzl11
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fixed bullets flying under the crosshair center on pzl11
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increased m1919 bullet speed to 290
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fixed ft17 not being able to be damaged by penetrating shots
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added tracer ricochet particles to OCP 7.62 bullets
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added "normal" bullet impact holes for generic materials
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reduced gears in Detroit diesel engine
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added low engine starter pitch shift to indicate empty battery
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fixed strobe effects not going away when battery is empty
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added new crafting material: Infrared Sensor
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added new crafting material: Hydraulic System
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added new crafting material: Armored Plating
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made mustang towable (again)
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added five alternative rudder pedal sounds
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added two new door opening & closing sounds
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added rain droplet effects to flat vehicle surfaces
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added frostAcc system that makes Bell206 frost over in cold biomes when engines are off
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remodelled, retextured & overhauled the Comanche
-
added 6 new Comanche color variants
-
added interactive cockpit elements to Comanche
-
added an external controllable spotlight upgrade for the bell206
-
added an external hoist system for the bell206 that hoists players and cargo up and down
-
added emissive overlay to Skyhawk radio
-
increased PZL37 fuel capacity
-
added auxiliary tanks, used by Comanche & Vulcanair
-
added DME Instrument (distance to beacon instrument)
-
tweaked gloveboxes to flash slightly when looked at (credit: Laura)
-
fixed a bug where Vulcanair would spawn fire particles on 149 HP
-
added sale sign slots to cars and planes
-
added tow_conncetion group to vehicles
-
remodelled, retextured & overhauled the Vulcanair
-
added interactive cockpit elements to the Vulcanair
-
added 15 new Vulcanair color variants
-
Vulcanair can now equip a specialized camera part
-
added new 3d item models for wheels
-
added new 3d item models for barrels
-
added new 3d item models for crates
-
added new 3d item models for seats
-
added new 3d item models for engines
-
added new 3d item models for propellers
-
added a secret painting
-
made spraycans destroyable (+poof of paint dust!)
-
increased wing bending on PZL37
-
added ground dust to fast flying PZL37s
-
added ground dust to fast flying Trimotors
-
fixed "Renualt" typos
-
tweaked flare gun particles
-
tweaked mudAcc values
-
add animated object to mustang to indicate open or closed glovebox
-
added advanced body recoil system to FT.-17 (credit: Laura)
-
added advanced body roll system to all ground vehicles (credit cbc)
-
added windshield rain particles to all vehicles and aircraft
-
added windshield wipers to cars
-
added windshield wiper sounds
-
added new fancy light effects to active vehicle brake-lights
-
Added custom GUIs to crates, ammo-crates, gloveboxes, and the external bell47g crate
-
Added "sliding" animation to GMC box bed door
-
added AA base compatibility with transport ammo crates
-
added AA base description hinting at crate autoloader
-
added ambient electrical humming to most planes when their magneto is active
-
added different interior aircraft terrain rumble sounds based on smooth& rough terrain
-
added the very necessary snock.png
-
added a set new switch sounds
-
fixed AMCi4 not playing shifting sounds
-
tweaked car seat recipe
-
added interactible key / starters to automobiles
-
added new headlight light effects for automobiles
-
fixed driftmarks not appearing at 90° rotation relative to slipping direction (speed>velocity)
-
fixed seat z-figthing on e500
-
added more dust effects for whitney jet engine
-
slightly increased trimotor fuel capacity
-
fixed Lycoming engine recipe
-
fixed rough window edges on ustang and scout
-
added new small, medium and large wheel model
-
added 8+ new large wheel variants
-
fixed offset scout wheel turning anim
-
added sale sign
-
increased trimotor fuel capacity
-
added differently coloured UI to coloured crates
-
added coloured UI to military crates
-
fixed crate opening bug
-
hid plane starter key hotboxes via anim if magneto is off
-
optimised colission groups on mustang, scout & gmc
-
added key insert sounds
-
added new wind sounds
-
added like at least 150 other sounds
-
increased the amount of crates that the scout can carry
-
updated amci4 engine sound
-
added inner windows rendering support (finally)
-
added interactive elements to most cars (clickable shifter, light switch, key etc)
-
increased ford mustang top speed
-
increased scout top speed
-
reduced pontoon sound spam
-
reduced suspension Sound volume on cars
-
updated some item icons
-
added 5 new scout variants
-
added 4 new GMC variants
-
added 3 new Mustang variants
-
added 2 new car seat variants
-
added ember particles to totalled burning vehicles
-
added convention car mirror decor part slot to cars
-
added 34 new mirror ornaments that you can dangle off of your rearview mirrors. Physics included (thanks blaze <3)
-
added glovebox to GMC
-
added fire particles as a last stage warning before critical engine failure (temperature)
-
added explosion particles to overheating / exploding engines
-
increased sign stack size to 64
-
added description hint to editable signs
-
fixed car instruments having a white rim when lit up
-
fixed various texture errors
-
fixed various minor oversights
-
tweaked wheel size
-
probably added more but i forgor what
Vehicles with interactible interiors:
- Skyhawk
- Comanche
- Vulcanair
- Bell 206
- GMC
- Scout
- Mercedes
- Mustang
- Firetruck
MASSIVE THANKS TO:
-
BlazeWolf1122 who contributed massively on the VM physics sice of things, on a level not even i comprehend. With his help, the Bell206 hoist and the mirror ornaments came to life with their dynamic swinging! Not only that, but he also helped in overhauling the scout engine sounds from the ground up, making them sound much crisper and up to morern OCP standards! Speaking of engines, he took all raw sounds i recorded for the new mercedes and shaped them into the smooth purring we know and love today.
-
Laura Darkez & Cowboycosmic for reliably helping me out with any outlandish, overly specific issues that only they could possibly solve! And of course, one can not forget the horrors of VariableModifier-black-magic they got me through in one piece. They also provided advanced body roll systems and cannon recoil systems, which have been widley applied to any ground vehilce OCP offers, which now feel much more responsive and "weighted" thanks to this little visual quirk! Thank you!
-
Cactus who once again provided his exuisite modelling skills to bring the new Helicopter "Bell206" from concept into reality. But it didnt stop there, no! The Vulcanair was not spared either, recieving a completley new model itself! And since we in germany say "Alle guten Dinge sind drei", the new Mercedes is of course modelled by yours truly, Cactus! Thank you for supporting OCP!
-
Henri who joined OCPs efforts in 2025 and brought his real life piloting expertise to light by desiging the new Comanches and Vulcanairs interactiable cockpits and modelling and setting the various switch positions required for interactive cockpits to become believable and good looking!
Additionally, he took the opportunity to record some juicy switch sounds right from the source! -
Viktorwood who proved to be very talented in OCP texturing and helped me out a lot with my workload by giving the new Comanche and Vulcanair its base exterior texture. And the Quad model? Thats his work, initally a concept, but then ascended into OCP Valhalla, as a permanent addition to our vehicle cast!
-
Sint who is a formidably talented modeller and texturer, who only very recently joined the OCP develoment team, but brought plenty of help and changes with him. First off, all wheel models were redone by him, he helped in making several mirror ornament, adding several new liveries for various vehicles, helped in smaller areas of development and found a heap of texture errors and bugs everywhere! (That i had to clean up...)
-
Oldbjorn the Canadian who kindly provided raw sounds from his Quad bike for the new Quad.
-
Nax/Koishi who took aforementioned quad sounds and coded them into a purring and high quality engine sound which the quad would not sound as good without!
-
RayNotRaymond who himself stepped into one of his cockpits to get OCP some fresh switch and knob sounds, apart from plnety of real world advice and source of pleasant talk and feedback.
-
Numb who, last but not least, provided plenty of additional vehicle liveries, suggestions, bug reports and being a very kind and helpful individual in general! Apprechiate you! added interactive cockpit elements to Comanche
added an external controllable spotlight upgrade for the bell206
added an external hoist system for the bell206 that hoists players and cargo up and down
added emissive overlay to Skyhawk radio
increased PZL37 fuel capacity
added auxiliary tanks, used by Comanche & Vulcanair
added DME Instrument (distance to beacon instrument)
tweaked gloveboxes to flash slightly when looked at (credit: Laura)
fixed a bug where Vulcanair would spawn fire particles on 149 HP
added sale sign slots to cars and planes
added tow_conncetion group to vehicles
remodelled, retextured & overhauled the Vulcanair
added interactive cockpit elements to the Vulcanair
added 15 new Vulcanair color variants
Vulcanair can now equip a specialized camera part
added new 3d item models for wheels
added new 3d item models for barrels
added new 3d item models for crates
added new 3d item models for seats
added new 3d item models for engines
added new 3d item models for propellers
added a secret painting
made spraycans destroyable (+poof of paint dust!)
increased wing bending on PZL37
added ground dust to fast flying PZL37s
added ground dust to fast flying Trimotors
fixed "Renualt" typos
tweaked flare gun particles
tweaked mudAcc values
add animated object to mustang to indicate open or closed glovebox
added advanced body recoil system to FT.-17 (credit: Laura)
added advanced body roll system to all ground vehicles (credit cbc)
added windshield rain particles to all vehicles and aircraft
added windshield wipers to cars
added windshield wiper sounds
added new fancy light effects to active vehicle brake-lights
Added custom GUIs to crates, ammo-crates, gloveboxes, and the external bell47g crate
Added "sliding" animation to GMC box bed door
added AA base compatibility with transport ammo crates
added AA base description hinting at crate autoloader
added ambient electrical humming to most planes when their magneto is active
added different interior aircraft terrain rumble sounds based on smooth& rough terrain
added the very necessary snock.png
added a set new switch sounds
fixed AMCi4 not playing shifting sounds
tweaked car seat recipe
added interactible key / starters to automobiles
added new headlight light effects for automobiles
fixed driftmarks not appearing at 90° rotation relative to slipping direction (speed>velocity)
fixed seat z-figthing on e500
added more dust effects for whitney jet engine
slightly increased trimotor fuel capacity
fixed Lycoming engine recipe
fixed rough window edges on ustang and scout
added new small, medium and large wheel model
added 8+ new large wheel variants
fixed offset scout wheel turning anim
added sale sign
increased trimotor fuel capacity
added differently coloured UI to coloured crates
added coloured UI to military crates
fixed crate opening bug
hid plane starter key hotboxes via anim if magneto is off
optimised colission groups on mustang, scout & gmc
added key insert sounds
added new wind sounds
added like at least 150 other sounds
increased the amount of crates that the scout can carry
updated amci4 engine sound
added inner windows rendering support (finally)
added interactive elements to most cars (clickable shifter, light switch, key etc)
increased ford mustang top speed
increased scout top speed
reduced pontoon sound spam
reduced suspension Sound volume on cars
updated some item icons
added 5 new scout variants
added 4 new GMC variants
added 3 new Mustang variants
added 2 new car seat variants
added ember particles to totalled burning vehicles
added convention car mirror decor part slot to cars
added 34 new mirror ornaments that you can dangle off of your rearview mirrors. Physics included (thanks blaze <3)
added glovebox to GMC
added fire particles as a last stage warning before critical engine failure (temperature)
added explosion particles to overheating / exploding engines
increased sign stack size to 64
added description hint to editable signs
fixed car instruments having a white rim when lit up
fixed various texture errors
fixed various minor oversights
tweaked wheel size
probably added more but i forgor what
Vehicles with interactible interiors:
Skyhawk Comanche Vulcanair Bell 206 GMC Scout Mercedes Mustang Firetruck MASSIVE THANKS TO:
BlazeWolf1122 who contributed massively on the VM physics sice of things, on a level not even i comprehend. With his help, the Bell206 hoist and the mirror ornaments came to life with their dynamic swinging! Not only that, but he also helped in overhauling the scout engine sounds from the ground up, making them sound much crisper and up to morern OCP standards! Speaking of engines, he took all raw sounds i recorded for the new mercedes and shaped them into the smooth purring we know and love today.
Laura Darkez & Cowboycosmic for reliably helping me out with any outlandish, overly specific issues that only they could possibly solve! And of course, one can not forget the horrors of VariableModifier-black-magic they got me through in one piece. They also provided advanced body roll systems and cannon recoil systems, which have been widley applied to any ground vehilce OCP offers, which now feel much more responsive and "weighted" thanks to this little visual quirk! Thank you!
Cactus who once again provided his exuisite modelling skills to bring the new Helicopter "Bell206" from concept into reality. But it didnt stop there, no! The Vulcanair was not spared either, recieving a completley new model itself! And since we in germany say "Alle guten Dinge sind drei", the new Mercedes is of course modelled by yours truly, Cactus! Thank you for supporting OCP! Henri who joined OCPs efforts in 2025 and brought his real life piloting expertise to light by desiging the new Comanches and Vulcanairs interactiable cockpits and modelling and setting the various switch positions required for interactive cockpits to become believable and good looking! Additionally, he took the opportunity to record some juicy switch sounds right from the source!
Viktorwood who proved to be very talented in OCP texturing and helped me out a lot with my workload by giving the new Comanche and Vulcanair its base exterior texture. And the Quad model? Thats his work, initally a concept, but then ascended into OCP Valhalla, as a permanent addition to our vehicle cast!
Sint who is a formidably talented modeller and texturer, who only very recently joined the OCP develoment team, but brought plenty of help and changes with him. First off, all wheel models were redone by him, he helped in making several mirror ornament, adding several new liveries for various vehicles, helped in smaller areas of development and found a heap of texture errors and bugs everywhere! (That i had to clean up...)
Oldbjorn the Canadian who kindly provided raw sounds from his Quad bike for the new Quad.
Nax/Koishi who took aforementioned quad sounds and coded them into a purring and high quality engine sound which the quad would not sound as good without!
RayNotRaymond who himself stepped into one of his cockpits to get OCP some fresh switch and knob sounds, apart from plnety of real world advice and source of pleasant talk and feedback.
Numb who, last but not least, provided plenty of additional vehicle liveries, suggestions, bug reports and being a very kind and helpful individual in general! Apprechiate you!