Improved Mobs

Improved Mobs

Mod

Harder mobs for increased difficulty

Server Mobs

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Improved Mobs 1.15.1

  • Fix fabric attachment not registered
  • Update lib

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md

Improved Mobs 1.15.0

  • Add support for difficulty range config. See updated comment for the difficulty increase config
  • Rewrite difficulty to use doubles instead of floats
  • Rewrite Item AI handling
  • Fix crossbow ai not working
  • Fix projectile and explosion damage modifier
  • Reduce size variation

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md

Improved Mobs 1.14.2

  • Hotfix: Fix nullpointer with config (for real this time...)

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md

Improved Mobs 1.14.1

  • Hotfix: Fix nullpointer with config

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md

Improved Mobs 1.14.0

  • Big config overhaul. Do note that old config will need to be updated!
    • Comments should be clearer now too
    • Various configs now are able to use math expression to allow more customization
      • While the config will tell you if expressions are supported an indicator also is that values are strings instead of numbers
      • Usable variables for expression contains
        • difficulty: The current difficulty
        • distance_spawn : The distance to spawn
        • distance_origin: The distance to [0,0,0]
        • distance_center: The distance to the position defined in the config
      • For usable functions see https://github.com/Flemmli97/TenshiLib/wiki/Math-Expressions
    • Attributes config part is now moved to datapack.
      • Found under data/improvedmobs/config/attributes.json
      • Allows modification of arbitrary attributes now
    • Fabric now requires forge config api port
    • Add a way to override various properties for entities via datapack for example
      • Overriding enabled features defined in the config
      • Entity based difficulty attribute modifications
      • Entity based block break list
      • Check out the wiki how to use
    • Changes:
      • Punish Time Skip -> Consider Time Skip
      • Flags are now called Features. Should be more clear what they mean
      • Following above Flag Blacklist -> Feature Blacklist
      • All individual flag whitelist are now grouped into one config: Feature Whitelist
      • Auto target config can now accept tags
    • Added equipment drop chance config. Should drop equipment removed
  • Add improvedmobs:no_steal block tag in addition to config
  • Overhaul pathfinding. Should be more correct now
  • Redid equipment config default weights/quality. The old config will still work!
  • Add powerscale integration (replaces scaling health)
  • Add runecraftory integration
  • Fix mobs not climbing ladders
  • Fix pause state not saved on players
  • Fix LevelZ conflict

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md

Improved Mobs 1.13.6

  • Fix pause state not saved on players

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md

Improved Mobs 1.13.5

  • Fix tnt destroy blocks config not working
  • Fabric: Fix mixin crash due to missing impl

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md

Improved Mobs 1.13.5

  • Fix tnt destroy blocks config not working
  • Fabric: Fix mixin crash due to missing impl

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.20.1/Changelog.md

Improved Mobs 1.13.5

  • Fix tnt destroy blocks config not working
  • Fabric: Fix mixin crash due to missing impl

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.18/Changelog.md

Improved Mobs 1.13.4

  • Fix some packet stuff causing server to be unjoinable on fabric
  • Forge: Fix difficulty impl not registered so difficulty was always 0
  • Wrap repair ingredient calc...
  • Fix flag config initialization not saved to file
  • Add PLAYERSUM difficulty:
    • Sum of all nearby players
    • This can overshoot the theoretical max value (e.g. default 250) as this the max not hardcoded
  • Add simulate and pause/unpause command:
    • simulate Simulates the given difficulty step increases.
    • pause/unpause: (Un)Pauses difficulty increase for the given target
  • Add vanilla regional clamped difficulty. Useful for e.g. Majrusz's Progressive Difficulty which uses it

For past versions see: https://github.com/Flemmli97/ImprovedMobs/blob/1.21/Changelog.md