[21.8.1]
Changed
- The mod no longer requires architectury as a dependency.
- Minor updates to the toolchain to allow for this move.
Fixed
- We now fire platform specific events for block break to allow block protection mods to function correctly
- Fluid / Waterlogged blocks will no longer be broken when within range of the hammer
[21.1.2]
Changed
- The mod no longer requires architectury as a dependency.
- Minor updates to the toolchain to allow for this move.
Fixed
- We now fire platform specific events for block break to allow block protection mods to function correctly
- Fluid / Waterlogged blocks will not be broken when within the hammer's area of effect
[21.8.0]
Changed
- Updated to Minecraft 1.21.8 (And
1.21.7,1.21.6)
[21.5.1]
Added
Fixed
[21.4.2]
Added
Fixed
[21.1.1]
Added
Fixed
[20.4.2]
Fixed
- Crashing on NeoForge due to missing cross-platform method
- Added missing tags for declaring the hammers as pickaxes
Changed
- Removed Forge support, this mod is now NeoForge & Fabric only
[21.5.0]
Changed
- Updated to Minecraft 1.21.5
[21.4.1]
Added
- Added a config to disable the no-breaking checks. This means, when enabled, hammers can break in the players inventory when their damage is depleted.
- Added a config option to disable the "fancy" durability in the tooltip as some other mods will already provide something similar.
Fixed
- XP not dropping for ores and other blocks that drop XP
- Sound being played for all breaking blocks which caused sound engine issues
- Make netherite hammers fire resistant
Just Hammers Changelog
[19.2.3]
Added
- Added a config to disable the no-breaking checks. This means, when enabled, hammers can break in the players inventory when their damage is depleted.
- Added a config option to disable the "fancy" durability in the tooltip as some other mods will already provide something similar.
Fixed
- XP not dropping for ores and other blocks that drop XP
- Sound being played for all breaking blocks which caused sound engine issues
- Make netherite hammers fire resistant

