LeashedPlayer

LeashedPlayer

Mod

Now you can use a lead to leash players—or even yourself! Why not try leashing each other and beat Minecraft together? ;)

Client and server AdventureMinigameSocial

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LeashedPlayer 0.0.2.2

Changelog

Version 0.0.2.2

Introduction

Now you can use a leash to tie up players or even tie yourself. Why not try tying each other up to complete Minecraft?

You can:

  1. Use a leash to tie up players.
  2. Tie yourself to a fence when no entities are tied to the leash.
  3. Use commands to obtain and adjust the length of a player's leash.
  4. There are now game rules to decide whether a leashed player can be teleported along with the leash holder when teleporting.

Commands

  • /lp leash length [<player>] set <length> - Set the leash length for the player.[If <player> is empty,it refers to the command executor, <length> should be a floating-point number between 5 and 1024.]

  • /lp leash length [<player>] [get] - Display the leash length of the player.[If <player> is empty, it refers to the command executor, [get] can be omitted.]

  • /lp leash data [<player>] set <entity>/<block coordinates> - Set the player's leash data,binding it to <entity> or a leash knot entity on a fence at <block coordinates>.

  • /lp leash data [<player>] [get] - Display the player's leash data.[If <player> is empty, it refers to the command executor, [get] can be omitted.]

Game Rules

  • LP.TeleportWithLeashedPlayers - When this rule is enabled, leashed players will be teleported along with the leash holder. [Default value: True]

  • LP.CreateLeashFenceKnotEntityIfAbsent - When this rule is enabled, if there is no leash knot entity on the corresponding fence block when setting leashData, this entity will be automatically created and bound. [Default value: True]

Files

leashedplayer-0.0.2.2.jar(126.87 KiB) Primary Download

Project members

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Details

Licensed MIT
Published a year ago
Updated 5 months ago