Changelog
[2.1.2]
Fixed
LargeCookingPotnow writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
- Typewriter item texture now matches the new model and functionality
- Typewriter recipe now uses planks to better reflect its new appearance
- Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
- Added missing FlowerCrown handling and prevented client crash when equipping
- Unified dyeable armor rendering between Fabric and NeoForge
- Corrected resource locations for all armor textures to avoid missing texture warnings
- Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
- Ensured Gold Ring can be equipped without rendering any armor texture
- Corrected mismatched sound subtitle keys (
candlelight.sound.*→sound.candlelight.*) - Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use
CEffectFoodBlockEntityinstead of Farm & Charm’sEffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
- Normal letter triggering Heart-Burst
[2.0.5]
Changed
- Letters now show not only who they're for, but also who they're from
Added
- Japanese translation (Thanks to PExPE3)
- Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
- Baby Zombies wont spawn with oversized Cooking Clothing anymore
- Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
- Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
- You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
- Gloche can now be removed by Shift Right-Clicking
- Suit & Dress can now be colored again
- Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
- Adjusted all Recipe .json the the new format
Fixed
- StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
- CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
![[Let's Do] Candlelight - Farm&Charm compat](https://cdn.modrinth.com/data/qwbArkQk/162251c6c3411a00c2b9dbeaec099fcf4db4bc6d_96.webp)

