LOTR: Renewed Extended

LOTR: Renewed Extended

Mod

An Extensive mod that aims to finish Lord of the Rings: Renewed

Client and server AdventureDecorationEquipmentFoodGame Mechanics MobsWorld Generation

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LOTR: Renewed Extended Beta 1.8.0

Changelog

(Beta 1.8.0)

  • Blocks
    • Added Cargon Dwarven Door
    • Added Cracked Stone Pillar Slabs
    • Added Cracked Stone Pillars
    • Added Edhelvir Crystal Chandeliers
    • Added Glowstone Crystal Chandeliers
    • Added Gulduril Crystal Chandeliers
    • Added Luigon Dwarven Door
    • Added the ability to right-click with shears to Dead Vines and Willow Vines to stop it from growing
    • Dirt Slabs can now turn into Grass Path slabs by shoveling
    • Fixed Crossed Wattle and Daub not being flammable
    • Fixed Fur Carpets not being flammable
    • Fixed Fur Walls not being flammable
    • Fixed Mordor Moss Vines not being flammable
    • Fixed Wattle and Daub Pillar not being flammable
    • Fixed Wool/Fur Stairs not being flammable
    • Fixed Wool/Fur slabs not being flammable
    • Grass Slabs can now turn into Grass Path slabs by shoveling
    • Grass and Grass path slabs now have two model types, a vanilla (literally) half slab variant, and a full texture variant as they did before. (Clicking and/or shift-clicking with a shovel will alternate the texture)
    • Large Pots can now have items placed inside them (similar to 1.20 pots item storing functionality)
    • Ported (Stone) Dwarven Door
    • Ported Blue Dwarven Chandelier
    • Ported Dwarven Bed
    • Ported Dwarven Chandelier
    • Ported Stone Engraving (writing on stones with chisel)
    • Raised the light level of crystal chandeliers 15->17
    • Renamed Mordor Moss Vines to Dead Moss Vines
    • Stone Engravings now have 8 lines, as opposed to 4 in vanilla and legacy(?)
  • Commands
    • Added lotr_enchant, lotr_modifier, lotrExtendedModifiers commands (aliases)
    • Added /lotrExtendedTrigger to trigger extended events such as wandering trader spawning
  • Compatibility
    • Fixed the crafting table crash with the JEI-Lotr plugin for JEI (once 1.8.0 releases, there will be no need to use the custom JEI-Lotr build we made)
    • Fixed compatibility with the “Huge Structure Blocks” and “Structure Expansion” mods
  • Config
    • Added a client config setting to allow disabling the Extended client version check
    • Added a client config setting to allow enable/disable EvE between owned hired units
    • Added a client config setting to disable the broken JEI-lotr version check (remove the login spam)
  • Entities
    • Added Blue Mountains Bartenders
    • Added Bree Hobbit Potters
    • Added backend support for most NPC types to be potentially hireable in the future
    • Added dedicated namebanks for blue dwarves
    • Fixed Bree Brewers not being aligned to Bree (they now require alignment to trade)
    • Fixed Bree Sheriffs not carrying Bree Sheilds
    • Fixed Dwarf, Elf, Orc, and Hobbit traders rendering coins in offhand, even if they are equipped with an item in their offhand
    • Fixed a Renewed bug where Hobbits don’t run from Wargs
    • Fixed a rare bug that caused captains to be hireable by players
    • Fixed units prioritizing following their owner over their current combat target
    • Fixed wandering traders not despawning since 1.7.4? (This will also retroactively fix older traders to despawn once more)
    • Ported Blue Dwarven Commanders
    • Ported Blue Dwarven Miners
    • Ported Blue Dwarven Smiths
    • Ported Bree Hobbit Bakers
    • Ported Bree Hobbit Brewers
    • Ported Bree Hobbit Butchers
    • Ported Bree Hobbit Florists
    • Ported Bree Hobbit Innkeepers
    • Ported Dwarven Commanders
    • Ported Dwarven Miners
    • Ported Dwarven Smiths
    • Re-worked the entire hired unit backend system
    • Removed dedicated hired unit entity types
    • Units now stop stationary mode when attacked and stand again when out of combat
  • Features
    • Ported Bane Modifiers (weapons can get extra damage against a race after killing many of that race)
  • GUI
    • Fixed text sometimes overflowing buttons in the captain’s unit hiring menu
  • Hired Units
    • Added 11 missing hired unit types to current in-game captains
    • Captains can now offer multiple unit types to be hired
    • Fixed hired units dropping double equipment items on death
    • Fixed player inventory items being deleted when shift-clicking items into a hired unit’s equipment inventory
    • Modified hired unit follow distances to be more similar to legacy distances and teleport logic
  • Items
    • Added Blue Dwarven Shield
    • Added Ranger Bows (legacy bow, craftable version)
    • Added the ability to edit engravings (like how latest MC allows for editing signs)
    • Ported Blue Dwarven Throwing Axe
    • Ported Bronze Throwing Axe
    • Ported Dwarven Throwing Axe
    • Ported Iron Throwing Axe
    • Ported Lossarnach Throwing Axe
    • Ported chisel’s functionality to write on blocks
  • Localization
    • Added all-new speechbanks for the dwarves of the Blue Mountains
    • Fixed the lotrExtendedInfo command not being localized
    • Simplified hired unit keys to reduce the shear amount of duplicate translations
    • Updated Chinese (zh_tw) and Russian (ru_ru) translations
  • Loot Tables
    • Large Pots and Bookshelves can now have loot-tables be set
  • Misc
    • Added 1 new secret advancement in Extended (3 currently)
    • Added 117 advancements from Legacy (51.2% currently ported)
    • Added 5 new advancements in Extended (28 currently)
    • Added Dorwinion, Near Harad, Rhun, and some missed advancements
    • Added recipes for Dead Moss Vines (formerly Mordor Moss Vines) and Birdcages
    • Added support for crafting tables and furnace use and craft advancements
    • Fixed the Minecraft bug in the Advancement screen that causes the change pages buttons to never show in Vanilla (1.12.2->1.21.7+) (should show if more than 26 advancement categories are present)
  • Textures
    • All-new textures for birdcages, dwarven chandeliers, throwing axes, dwarven beds, crucible, crystal chandeliers, large pots, and dead moss vines
    • Blue Dwarven Shields now have an all-new model and texture
    • Crystal Chandelier rendering differences between with/without Optfine
    • Renewed the Blue Mountains male dwarf textures
  • Trading
    • Added better trade pool price validation
    • Clients now know if traders won’t trade because you are in pvp with then (in addition to not having enough alignment)
    • Fixed 6 instances of buy-low sell-high trades
    • Fixed traders not trading proper quantities of items
    • Fixed two player inventory related coin duplication bugs during trading
    • Reduced the sell price of white fur and removed a duplicate Bree smith trade
  • Sounds
    • Added all-new sounds for when Items are placed in the Large Pot
    • New horn sounds
  • Structures
    • Added 4 types of Blue Mountain Smithies
    • Added 9 types of Blue Mountain Strongholds
    • Added Blue Mountain Dwarven Settlements
    • Added/Ported Blue Mountain Mines
    • Added 50% chance for Bree Sheriff to spawn in Village Manors
    • Added a flag-driven system to add more settings to our custom Jigsaw Pieces
    • Added structure template support for adding foundations to structures on spawn (should make structures spawn more naturally in the world, sort of how legacy handled it)
    • Added structure template support for structure horizontal and vertical shifting
    • Fixed a bree hamlet sign not being processed
    • Fixed entity spawners not spawning entities if player is teleported to the location on the spawner’s first tick
    • Fixed structure pieces (like mines) being able to spawn above the ground
    • Fixed some hobbit structures being submersible
    • Fixed structure foundations not always spawning
    • Hid the name of entity spawners in structures in creative
    • Once and for all fixed structures spawning underwater (might still have rare edge cases, report them if found)
    • Rewrote structure foundation generator to work on any piece
  • WorldGen
    • Added Lapiz Ore to the Blue Mountains
    • Added Maple trees to the Shire
    • Fixed Willow Vines not spawning on Willow Trees
    • Made Luigon the main stone type, and stone as the blobs in the Blue Mountains

Files

lotr-1.16-extended-beta-1.8.0.jar(10.37 MiB) Primary Download

Details

Licensed ARR
Published a year ago
Updated 3 months ago