Changelog
- Perspective uniform now defaults to 0.0F. (legotaylor)
- Added luminance:post/color_overlayshader. (legotaylor)
- Updated silhouette shaders to use the color overlay shader. (legotaylor)
- Added new uniform luminance_renderType, that returns the most appropriate rendertype for where the game currently is in its render loop (nettakrim)
- Added uniforms for arbitrary effect duration and amplitude (presence can be checked by seeing if duration is anything other than 0 [-1 is infinite]), defaults to minecraft:speed. (nettakrim)
Dependencies
Details
 Licensed LGPL-3.0-or-later
 Published 2 years ago
 Updated 2 months ago



