Changelog
LUMINOUS: NETHER V1.3.0 Changelog
NEW FEATURES:
-Added a new line to the procedure that triggers the startup message about Luminous Tag, so that after 3 world joins, the message will automatically be turned off for that world for that player.
-Added the Full Golden Mushroom block, a new version of the golden mushroom block with the mushroom texture on all sides and its appropriate crafting recipe, being a 2x2 of normal golden mushroom blocks
-Added 3 new loot vase variants, these ones themed around the soul sand valley
-Added the Guzzleghast - a new ghost mob found in the ash forest which targets players with food in their inventory. Feed them food to pacify them, and for a chance to get new loot!
-Added a secret easter egg when Guzzle Ghasts are named "happy", making it unable to become aggressive towards the player
-Added the Ectoplasm Ball - a new projectile that changes a blocks gravity, making any block fall!
-Added the Driprot block, Driprot vine, and the Driprot brick set
-Added Driprot clumps, new features of hanging vines from the roof of the ash forest, which have hanging Pale melons, a new food source in the nether
-Added Pale Melon, a new food source that can be eaten quickly!
-Added Carved and Lit Variants of the Pale Melon
-Added a new sound effect for Spirits (previously called Ghosts)
-Added the Poltergeist - a new mob found in the Ash Forest - capable of possessing Loot Vases and Carved Pale Melons. They are sneaky, and hard to spot
-Added a new structure to the Ash forest - The shrine - a destroyed ach with 4 variants, showing off the new pale melons and pale fire
-Added a new use to ghost vents - walking on them will now make the player invisible briefly. Use this to evade all ghost types!
-Added a new sound effect when casting a ritual!
-Added the ability to collect Ash Vines with shears
-Removed the need to light ritual tables - they will always be on when placed
BUG FIXES:
-Fixed a critical issue where a world save could be corrupted when used alongside Terrablender
(Thank you to everyone for your patience with this issue. It's been difficult to work around the numerous roadblocks that came with fixing this, but after some testing and tweaks, the surface rules of the biomes do not nest inside themselves in the level.dat folder anymore, meaning the corruption should no longer happen! The mod is not yet COMPATIBLE with Terrablender, meaning it does not need to be enabled as a require dependency for the mod (yet), but support for that will come with time!)
-Fixed an issue where Golden mushrooms could not be placed on Golden Nylium
-Fixed an issue where Golden Fungi could not be placed on Golden Nylium
-Fixed a bug where the Warped Spitter spawned a LOT more than intended
-Fixed an issue in the code of the Mushlin Spitter, so the player properly gets the variable when it defeats the Mushlin Spitter, allowing it to drop more loot
-Fixed an issue where one of the versions of the Mushin King would not attack as intended
-Fixed an issue with the Mushlin King not showing the correct textures when shooting/dying
-Fixed an issue where the axe strip sound would not play when stripping withered logs/wood
-Fixed an issue where Ghostly lanterns would not function like normal lanterns
-Fixed a bug where you could not feed the glider to max hunger while riding it
-Fixed an issue where the Heavy Nether Brick Lamp could be mined with the players hand
RETEXTURES / MODEL CHANGES:
-Retextured Fungirrack
-Retextured all Golden Nylium blocks and plants, including the Golden mushroom, Golden fungi, Popshroom, etc.
-Retextured the Mushlin King (Renamed from Mushlin Spitter)
-Retextured the Golden Mushroom and Mushroom Stipe blocks
-Retextured All variants of Piglin cultists, including zombified variants
-Retextured the 3 fungal loot vases
-Retextured all Ash bricks
-Retextured Ashy Netherrack
-Retextured the entire Ash Plank Wood set
-Retextured the ghost block
-Retextured the Ash Item
-Retextured Ash Grass and tall Ash Grass
-Retextured the Ghost Vent
-Retextured the Warped King
-Retextured and updated the Ghost Lantern model
-Retextured Pale fire and the Ghostly fire pit to match the new color
-Retextured the basalt deltas flag
-Remodeled all 3 ghostly fire pits so the fire looks more vanilla
-Changed the Ghost's model and texture
-Slightly Changed the Piglin Ghost's model and animation
-Changed the Glider's model and texture, as well as made some adjustments to it's animation
-Slightly Adjusted the model of Pale fire to get rid of Z fighting
-Added new, smoother animations to the Ghost mob
-Lowered the base position of the Ghost's model, so it's hitbox lines up better with the model in game
-Rotated the Left arm of the Hoglin Rider so that it's arm is properly texture mapped
-Fixed a spelling error in the Fungal plains advancement
TECHNICAL CHANGES:
-Reduced the spawn weight of the Fungal Plains biome by about 10%
-Removed 8 Redundant recipes leftover from an early point in developing the mod
-Renamed the "Ghost" to the "Spirit"
-Renamed White fire to "Pale Fire"
-Changed the ID of "glowing_roots" to "Ash_Vines", this will likely make all previous instances of the item/block
disappear in existing worlds. Sorry about this inconvenience!
-Made all legendary beast names align with their texture names for continuity
-Spirit hitbox size increased from 0.6 > 0.7
-Reorganized the Creative menu
-Changed the sound the Ghost Block makes to mimic the slime block
-Renamed the "Mushlin Spitter" to the "Mushlin King"
-Renamed the "Warped Spitter" to the "Warped King"
-Renamed "Hot Grass" and "Tall Hot Grass" to "Ash Grass" and "Tall Ash Grass"
-Made the xp dropped from the Ghost Vent vary between 10-20xp
-Labeled the Ghost Vent as "danger_fire" for mob ai
-Lightened the sky in the Ash Forest biome
-Increased the number of ash dropped by mining solid ash from 1-3 > 2-4
-All Ghost mobs will no longer agro on a player if they are invisible
-Piglin ghosts will now always agro on the player, regardless of the held item
-Increased the health of the piglin ghost from 24 > 32
-Increased the base damage of the piglin ghost from 6 > 8
-Increased the health of the spirit from 20 > 22
-Ghosts will now drop 3xp when killed
-Changed the sound effect for lighting the Ritual table to a flint and steel
-Increased the chance for trees in the Ash Forest to spawn with leaves hanging downwards
-Decreased the % chance per tick for ambient particles to spawn in the Ash forest from 5% > 4%
-Updated the loot in all Loot Vases, making it yield more loot, and a new chance to drop enchanted books
-Breaking Loot Vases with Silk Touch will now allow you to pick up the pots
-Increased the generation chance of Golden Fungi in the Fungal Plains
-Tightened the spread/height of particles that the bump pad releases
-Raised the gravity value slightly of the Golden Spore particle from -0.05 to -0.03, making it accelerate slower when moving upwards
-Removed the Gilded Cultist from the creative menu, as it was not intended to be there
-Lowered the ticks between animations for the ghost from 20 > 10
-Added a hyphen in the "Not mush-room for desert" advancement
-Decreased the rate at which white fire and ghost vents make the fire burning sound effect from 0.3 > 0.05
-Removed the XY random offset for the Ash roots
-Reworked the ghost lantern, making it act much more like a vanilla lantern
-Piglin Ghosts animation transition ticks increased from 1 > 3
-Changed the break sound of the Crimson Flag from wood to Hyphae
-Fixed a spelling error in the startup message
-Adjusted the height of the Glider's hunger bar when in survival and creative
-Removed the Spirits' "invisibility" mechanic, because in 1.21.1, transparent entities cannot go invisible
-(TEMPORARY)Removed both armor trims in BOTH versions, due to an issue implementing them properly in the 1.21.1 version
-Removed the ability for Piglin Ghosts to spawn naturally in the Ash forest, they are now only found from spawners and during the executioner fight. (This change is one I will need feedback for - I have received critiques that the biomes are too piglin oriented, and in order to add some variant to my biomes and the nether as a whole, I toned it down)