Mana and Artifice

Mana and Artifice

Mod

A splash of magic returns to Minecraft!

Client and server AdventureEquipmentGame MechanicsMagicManagement MobsTransportationUtilityWorld Generation

53.4k downloads
144 followers
Follow Save

Mana and Artifice 3.1.11

Changelog

  • Fixed an incorrect locale key in JEI
  • Standardized the codex entry for mana pylons so it will be found alongside other pylon entries
  • Updated the recipe for mana pylons
  • Updated an old entry
  • Fixed diminishing returns on eldrin matrices
  • Added a new integration for better combat to classify the runic malus as a hammer
  • Added codex entries for motes crafting in the eldrin altar
  • Fixed a crashing bug with caster constructs
  • Fixed a rote issue with Crucible
  • Fixed affinity not affecting mana cost for bound shape spells
  • Fixed infused stone not all being mineable with a pickaxe
  • Moved runescribing of runes of marking to T2 to line up with forging them
  • Reworked mob spawning:
    • There is a config to turn this rework off. Faction wars ignore this config and only spawn in chunks with residual magic.
    • Mobs will only spawn when there is ANY residual magic in the chunk.
    • Residual magic is generated by using the mod:
      • Casting spells (mana cost of spell)
      • Casting cantrips (10 * cantrip tier)
      • Performing rituals (100 * ritual tier)
      • Consuming eldrin power (10% of amount consumed)
    • Residual magic decays slowly, 1 point every 5 seconds
    • This makes the Council's eldrin bracelet interesting, as it removes residual magic to restore mana
      • It will never lower residual magic below 12
    • This is experimental; let's see how it works.

Files

mna-forge-1.20.1-3.1.11-all.jar(30.89 MiB) Primary Download

Project members

Mithion

Owner

Details

Licensed ARR
Published 3 years ago
Updated a month ago