Changelog
- Fixed an incorrect locale key in JEI
- Standardized the codex entry for mana pylons so it will be found alongside other pylon entries
- Updated the recipe for mana pylons
- Updated an old entry
- Fixed diminishing returns on eldrin matrices
- Added a new integration for better combat to classify the runic malus as a hammer
- Added codex entries for motes crafting in the eldrin altar
- Fixed a crashing bug with caster constructs
- Fixed a rote issue with Crucible
- Fixed affinity not affecting mana cost for bound shape spells
- Fixed infused stone not all being mineable with a pickaxe
- Moved runescribing of runes of marking to T2 to line up with forging them
- Reworked mob spawning:
- There is a config to turn this rework off. Faction wars ignore this config and only spawn in chunks with residual magic.
- Mobs will only spawn when there is ANY residual magic in the chunk.
- Residual magic is generated by using the mod:
- Casting spells (mana cost of spell)
- Casting cantrips (10 * cantrip tier)
- Performing rituals (100 * ritual tier)
- Consuming eldrin power (10% of amount consumed)
- Residual magic decays slowly, 1 point every 5 seconds
- This makes the Council's eldrin bracelet interesting, as it removes residual magic to restore mana
- It will never lower residual magic below 12
- This is experimental; let's see how it works.
Dependencies
Files
mna-forge-1.20.1-3.1.11-all.jar(30.89 MiB) Primary Download
Details
Licensed ARR
Published 3 years ago
Updated a month ago