Changelog
7.7.0
- Ported to 1.21.1
 
7.6.10
- Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)
 
7.6.8/9
- Fixed a crash with llm command parsing
 
7.6.7
- Fixed a crash with The Aether
 - Added missing tombstone loot tables and fixed particle textures
 - Increased twin chance to 5%
 
7.6.6
- Allow tripplets, quadruplets, quintuplets, and beyond
 - Fixed a crash in the skin editor
 - Disabled guard teleportation by default again
 - Added experimental support for commands via ChatAI (
villagerChatAIUseToolsin the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!) 
7.6.5
- Fixed a crash
 
7.6.4
- Rose gold does no longer classify as gold, interfering with recipes
 - Fixed some GUI crashes
 - Fixed deaths counting sometimes twice (two mails, double hearts, ...)
 - ChatAI related stuff:
- Added better integration with Player2
 - Villager no longer starts to yap when you mention a fraction of their name
 - Villagers will now try to respond in your selected language by default
 
 - TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
- Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
 - Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)
 
 
7.6.3
- Turned villager teleportation back on by default
 - Fixed spawn group causing issues with some sound mods
 - Modded jobless traders now show the trade button
 
7.6.2
- Fixed crash on Turkish locale
 - Fixed Cribs crashing on wood compat mods
 - Fixed glowing villagers being visible
 - Fixed crash when using structure tags in destiny
 
7.6.1
- Fixed crash on Forge
 
7.6.0
- Added cribs, a lot of cribs, in all colors and woods
 - Some gift registry updates
 - Destiny now supports structure tags
 - Fixed compatibility issues with Productive Bees
 - Renamed names data dir to avoid conflicts
 
7.5.22
- Fixed Library Auth once again.
 - Fixed Steve skins being converted to Steve skins again.
 
7.5.21
- Fixed Library Auth when updating from older version
 
7.5.20
- Fixed Library Auth
 
7.5.19
- Fixed trait shaders
 - Rose gold dust is no longer part of the gold dust group to remove conflicts
 - Fixed incompatibility with Productive Bees
 - Added experimental long term memory to ChatAI
 - Hopefully fixed crashes
 - Villagers no longer grieve at single graves
 - Villager can now glow while invisible
 - You can now whistle villagers when they sit in vehicles
 - Height now affects Hemoglobin levels
 - Villagers no longer jump in front of gates
 
7.5.18
- Updated contributor book
 - Fixed ReaperSpawner eating all your CPU
 
7.5.17
- Now its compatible with Cobblemon!
 - Fixed TTS again!
 
7.5.16
- Fixed issues with building jars
 
7.5.15
- Merged Inworld integration branch (thanks CSCMe!)
 - Fixed incompatibility with Cobblemon (thanks Apion!)
 - Fixed AI issues with Grim Reapers, causing him to go much higher than intended
 - Fixed issues when using Arabic numerals
 - Fixed crashes when using TTS
 - Fixed Inn spamming adventurers
 - Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
 - Fixed incompatibility with AutoTranslation and related mods
 
7.5.14
- TTS language is now detected automatically
 
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
 - Older versions will no longer work, technical reasons
 
 - Added TTS v2
 
7.5.12
- Fixed various smaller issues
 - Personalities now have a few more phrases
 - Fixed harvest task not dropping items
 - Set workplace no longer messes up trades
 
7.5.11
- Fixed a crash
 
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
 - Villagers no longer harvest blocks in claimed regions
 - Added support for Let's Do Bakery
 - Fixed root advancement to appear on world load
 - Fixed villager marriage limit math
 - You can no longer restrict bells or gravestones, causing them to get stuck
 - Vanilla player models no longer modify your eye height
 - Player eye height now automatically refreshes on world join and editor changes
 - The editor now tells you if an incompatible mod disabled custom models
 - Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
 - Added HSV hair color option to editor
 - Added loot tables in case mods rely on them and let zombie villagers drop some flesh
 
7.5.9
- Wrong procreation cooldown on new worlds
 
7.5.8
- AI performance improvements
 - Dropped babies in the inventory no longer end up in the backrooms
 - Inverted marriage slider as this is more what people expect
 - Fixed large players receiving damage on the ceiling
 - Married adventurers no longer despawn
 - Added a procreation cooldown (3 in-game days by default)
 - Added attack-text cooldown
 - Fixed trait influenced gender preferences
 - Added gender override config flag for players
 
7.5.7
- Fixed a crash
 
7.5.6
- Added missing loot tables for some headstones
 
7.5.5
- Fixed server crash
 
7.5.4
- Removed size requirements of blueprint buildings
 - Restored C2ME compatibility
 - Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
 - Fixed marriage slider not being saved
 - Fixed fallback translations on 1.19.4+
 - Added morph to the list of don't-render-custom-arms-when-installed list
 - You can no longer squish babies on the ceiling
 - Archers can now equip crossbows
 - The camera height is now correct
 - Added the ancient city as a rumor and starting location
 - Female cultists now also wear robes
 - Skin library now has...
- Much less data transfer
 - A report system
 - Filter buttons for hair and clothing
 - Hopefully less connection issues thanks to a dedicated domain
 - Global skins now actually work
 
 
7.5.3
- Ported to 1.20
 - Invalid skins are now hidden by default in the Skin Library
 - Added even more sanity checks when uploading stuff
 - Fixed father/mother at baby item not always being correct
 
7.5.2
- Removed gold dust
 - Added compression to skin library networking
 - Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
 
 - Changing workspace will rebuild trades
 
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
 - Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
 - Added a few config flags for customizing the destiny screen
 
7.5.0
- Added experimental Skin library, editor and uploader
 - Added civil registry, a log writing down all events in a village
 - Added the villager tracker, a compass being able to track the last known position of villagers
 - Fixed baby growth command
 - Move state and infection status are no longer on the gravestone
 - Fixed hugging being restricted to adults
 - Decreased tombstone text render distance to tackle lag
 
7.4.9
- Added compat with Chunks fade in
 
7.4.8
- Fixed a crash
 - Enabled toddler clothes
 - Extended Sirben lore
 - 1.19.3+ chiseled bookshelves now support MCA books
 - Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
 
 - Fixed compatibility with Custom Trading Screen
 - Added 
fractionOfVanillaZombiesConfig flag - Added 
overwriteAllZombiesWithZombieVillagersConfig flag - Fixed a few purple uninitialized skin bois
 - Fixed "monster" advancement
 
7.4.7
- Fixed villagers not spawning
 - Fixed not being invisible while in destiny
 - Fixed a crash when telling stories in certain modded environments
 - Syned translations
 
7.4.6
- Added optional AI voice acting
 - Fixed reaction when lactose intolerant
 - Graveyards now print the minimum requirements correctly
 - Fixed some configs not being synced properly from the server
 - Improved whistle on sleeping villagers
 - Restricted buildings no longer increase (visual) max population
 - You can now set the home properly when changing the village
 - Adventurers no longer move in
 - Cooldown for being hurt messages
 - Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
 - Added Armourers Workshop compatibility
 
7.4.5
- Fixed blueprint again
 - Fixed babbling babies on dedicated servers
 - Fixed AI not always responding
 
7.4.4
- Fixed missing skin color on hands
 - Fixed blueprint on dedicated servers
 
7.4.3
- Fixed crash when villagers have friends lol
 
7.4.2
- Fixed invalid task
 - Player in destiny now become invisible instead of spectator
 - Decreased village merging radius
 - Graveyards with only 1 or 2 headstones are not shown on the map anymore
 - Improved setting work place
 
7.4.1
- Improved AI and interaction times
 - Villager will now be audible to all (nearby) players
 - Villager can now speak to you while following or staying
 - Improved compatibility with some datapacks
 - Asking to go home now disabling following/staying
 - Improved and fixed set home, restricted homes, blueprint home sync and go home
 - Made all chances in the Config floats
 - Added nameTagDistance to control range of name-tags
 - Fixed Armor rendering issue
 - Fixed server crash when trying to eat something with status effects
 - Improved harvesting task
 - Fixed Sirben having the voice of god
 - Fixed config crash errors not being printed
 - Fixed compatibility with First Person mod and co
 - Fixed babies speaking fluent english
 
7.4.0
- Added AI benefits for patrons
 
7.4.0 rc 4
- Fixed placing babies
 
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
 - AI now has a sense of biome, weather and daytime
 - Fixed crash on 1.19.3
 - Fixed a lag spike and improved overall village performance
 - Synced Patrons list
 - Fixed wrong baby name when placing from creative
 - Fixed 1.19.3 on Forge
 
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
 - Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
 - This can be toggled in the blueprint
 - Manual tagging is possible too for more control
 
 - Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
 
 - Added special vision for Sirbens
 - Added PTG-3 based villager chat AI
- Enable in Config
 - Speak their name once to start a conversation
 
 - Added more phrases
- Especially if you are a parent
 
 - Fewer crashes when crippling the Config
 - Improved dialogues
- Player Gender
 - Added Greeting back
 - Villager no longer welcome you if you are a Mayor or Monarch
 
 - Staff of Life now has 10 uses instead of 5
 - Fixed armor texture on female players
 - Fixed performance issue related to villager renderer
 - Fixed Turkish locale issues again
 - You can now start a village with a room (e.g. underground)
 - Added more phrases
 - Fixed villagers using the steve second layer
 - Villager can now open gates
 - Villager now prefer paths and dislike stepping on grass (potential unstable)
 - Improved grieving
- Villager will grieve when a close villager dies
 - Villager will also grieve once a week at a graveyard
 
 - Improved taxes
- Tax items can now be configured
 
 - Fixed graveyards disappearing
 - Villager with family or friends will now spawn a gravestone if none was found
 - Updated most textures to SoyTutta
 - Updated and added additional headstones
 - Fixed blocked buildings
 - Added rock paper scissor dialogue options for children
 
7.3.21
- Added 
percentageOfVanillaVillagesas a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
 - Fixed crash when disabling MCA player model
 - Added tooltip to editor to avoid confusion when choosing vanilla model
 - Fixed players also having randomly colored hair
 - Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
 - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
 - The 
Nameless Travelercode has been removed in favor of the above fix. 
 - Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
 - Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
 - Due to this trait being available, some relationship items being gifted may result in 
incompatibleresponses. - In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
 
 - Added 
professionConversionsMapas a config value, made for mod compatibility- Designed to be able to use clothing from another profession, if your mod does not supply any to us
 - Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
 - Only Adult clothing is used in this, baby and child clothing remains unchanged.
 
 - Added 
playerRendererBlacklistto disable certain render elements of the player model if certain mods are present- Supported Values: 
arms,left_arm,right_arm,all,block_player,block_villager 
 - Supported Values: 
 - Fixed #373 (Gamemode being switched before user finishes destiny)
- Should also resolve the falling-through-world issue
 
 - Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
 - Added 
villagerInteractionItemBlacklistto limit certain items from being used to interact with MCA villagers- By default, buckets are included to resolve Issue #273
 
 - Added command to convert vanilla villager within range
 - Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
 - The 
canBeAttractedTochecks for a Player/Villager relationship now properly respect traits- IE the same logic that is used for villagers now also applies to players
 
 - Added 
shaderLocationsMapto allow specifying custom shaders dependent on traits- If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
 - Requires 
enablePlayerShadersto be true to utilize this feature 
 - Added functionality for 
Lactose Intolerance- Applies a Poison effect after usage, similar to if a spider eye were consumed
 
 - Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
- This can be bypassed via the 
bypassTraitRestrictionssetting 
 - This can be bypassed via the 
 
7.3.20
- Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
- 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
 
 - You can no longer set the home of a villager who is either there temporarily or does not require a home
 - Fixed trades
 - Fixed equipment dropping
 - Fixed arms being funky in multiplayer
 
7.3.19
- Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
 - Added 
villagerDimensionBlacklist, modded villager whitelists, andallowedSpawnReasonsas new config options- Advanced Usage Only, tampering can lead to tears :(
 
 - Multiple Build Script adjustments to align with universal packaging + full automation
 - Fixed some wrong relationships on older worlds
 
7.3.18
- Fabric and Forge are now packaged as one universal jar file
 - Fixed trait inheritance change
 - Fixed updating villager name not reflecting change in Blueprint
 - Fixed profession name in Waila etc
 - Fixed outdated infection book
 
7.3.17
- Fixed an issue with the Bone Meal Check in 
HarvestingTasknot taking into account modded items - Fixed an issue relating to a mismatched slot checked when a villager is left-handed and 
HarvestingTask#bonemealCropwas ran - Rewritten 
HarvestingTask#plantSeedto allow modded plants to be properly planted, if specified in thevillager_plantabletag and a validBlockItem- This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
 
 - Added a 
minBuildingSizeas a counterpart to the previously implementedmaxBuildingSizeconfig option- I'm not sure why someone wanted this, but...ok.
 
 - Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
 
7.3.16
- Fixed wrong pitch for babies
 - Pitch slowly increases with age
 - Fixed inconsistencies in relationship data with the Matchmaker's Ring
- Resolves cases of incest + Added 
canBeAttractedTocheck support 
 - Resolves cases of incest + Added 
 - Fixed a missing 
getGendercheck in creating a player's Family Tree entry - Fixed enchantments glint on villagers
 - Fixed using mca villager spawn eggs on mca villagers
 - Fixed Sneak-Interactions with mca villagers
- Should now open trades on applicable villagers
 - Villagers that are Jobless will disagree with the proper sound effect
 
 - Fixed silent sound effect compatibility with Celebrate Sounds
 
7.3.15
- Fixed multiple rendering issues that were causing invisibility to not work on Villagers
- Also applies to players using the custom villager model
 
 - Added a 
villagerRestockNotificationconfig option- If enabled, will notify anyone in a villager's home village when a trade restock occurs
 
 - Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
 - Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 
15 - Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
 - Added a 
showNotificationsAsChatconfig option to toggle villager notification style- If true, the normal action bar notifications will instead show in chat.
 
 - Added preliminary/supplementary data for 7.4.0 content
 - Misc. Build Pipeline cleanups
 - Fixed mail notification
 - Fixed offline players not receiving letter of condolence
 - Villagers are no longer pissed when killing a Zombie Villager
 - Zombie Villagers without any family won't be buried
 - Infected villagers being killed by a zombie no longer duplicate their inventory
 - Infection now lasts longer
 - Adventurers with high hearts may stay without asking
 - Mood slowly change on its own, with slight tendency towards neutral
 - Fixed 
getGenderchecks for PlayerSaveData (Now should properly be reflected!) - Villagers have a voice pitch gene
 
7.3.14
- Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
 - Modified a failing villager state into something more...magical ;)
 
7.3.13
- Added Support for 1.19.1
 - Sneaking + Interacting with a villager with the editor item will now open their inventory!
 - Added Left-Handed Trait as a possible chance to spawn with
- This trait can be inherited from past/to future generations
 - Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
 - Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
 - Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
 
 
7.3.11/7.3.12
- Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
 - Added 
innArrivalNotificationconfig setting, for notifying players in the village that a new traveller has arrived! - Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the 
nightOwlChanceconfig setting (Default: 50% Chance)- Enable 
allowAnyNightOwlto be able to apply this same chance to other professions - Guard's will also now use 
nightOwlChanceinstead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increasenightOwlChance) 
 - Enable 
 - Added a Bisexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
 - Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
 - Due to this trait being available, some relationship items being gifted may result in 
incompatibleresponses. 
 
7.3.10
- Fixed Villager Fate achievements (Happy hunting!)
 - Added an achievement for dropping a baby? (There's more to this right?!)
 
7.3.9
- You can no longer trade with archers
 - Fixed crash in blueprint
 - Fixed villager following you after trade
 - Fixed villagers not working when previously told to stay
 - Fixed harvesting tasks not always harvesting
 - Added phrases for working
 - Villager no longer work when panicking
 - Villager can heal faster when eating
 
7.3.8
- Fixed forge server
 - Villager no longer make surprise sounds while trading
 - Fixed staying and following commands causing high CPU usage
- Panicking staying villagers will now run
- They will not return to original point yet, will be fixed in guards-update
 
 
 - Panicking staying villagers will now run
 - Fixed issues when server and client have different java versions
 
7.3.7
- Fixed server crashing
 - Fixed some sounds not triggering
 - Enabled voices by default
 - Gave sirben more personality
 
7.3.6
- Finished sounds
- Normalized and denoised existing ones
 - Added trading, hurt, snoring and coughing
 - Added sounds for females
 
 - Reputation is now the sum of all hearts
- Reputation has been renamed to hearts
 
 - Villages with less than 3 (configurable) buildings are now considered settlements
- They will not trigger the enter-village notification
 
 - Children now grow up in 16 days instead of 8 (configurable)
 - Babies no longer greet you
 - Added rose gold dust recipe and therefore a way to obtain rose gold
- Removed rose gold ore
 
 - Being in a relationship helps for some interactions
 - A higher villager levels decreases infection rate
 - Fixed a few minor bugs
 - If you hit a villager, it will no longer follow you
 - Fixed armor texture on villagers
 
7.3.5
- Added potion of femininity/masculinity
 - Fixed promised villager marrying
 - Fixed black hair issue
 - Removed duplicate jobless skins
 - Adventurers no longer claim beds
 - Adventurers no longer complain about too crowded places
 - Adventurers now actually charge you when hiring them
 - Hopefully fixed Stuck-in-spectator mode bugs
 - Added fully vanilla mode to player model selection
 - Added a hint to the limited 
/mca editor - Reduced which villagers are converted to support mods (Easy Villagers)
- E.g. Igloo will have vanilla villagers now, for technical reasons
 
 - Less mca baby zombie villagers
 - Fixed apologizing to villagers after hit
 - Made interactions easier, except for stories if you are lying
 - Made bounty hunters more rare
 
7.3.4
- Engagement rings now set the relationship to engaged
- Engaged villagers won't marry someone else
 
 - Gifting a bouquet prevents villagers from marrying other villagers
 - More config for inn spawning behavior
 - Added (deceased) father and mother for all spawned villagers
 - Fixed compatibility issues with Origins mod
 - Added rainbow trait
 - Hair color now blends when color is gifted again
 - 2% of villagers dye their hair (configurable)
 
7.3.3
- Parents with same gender are now properly registered
 
7.3.2
- Added support for 1.19
 - Added support for advancements tied to fate
 - Added Adventurers
- Spawn twice a day at inns
 - Despawn after 2 days
 - Can trade, be hired and asked to stay
 
 - Villager now chooses the best equipment
 - Added more eye variants
 - Fixed zombies not always using zombie clothing
 - Villager on fire will now burn their clothes
 - The Sirben cult appeared
 - Added 50.000 names from 55 different countries
- Config option available to use modern USA names only
 
 - Destiny now sets spawn location
 - The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
 - You can now start a village without villagers using the blueprint
 
7.3.1
- Traders now spawn in Inns
 - Added comb to modify the hairstyle of villagers and players
 - Added needle and thread to modify clothes of villagers and players
 - Fixed advancements and book rewards
 - Improved name distribution
 - Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
 - Added config flag to disable boobs
 - Added support for Immersive Weathering
 - Fixed a few crashes
 - Taxes are now once a week
 - Fixed performance issue
 - Fixed persistent zombie villagers despawning
 
7.3.0
- Updated translations
 - Fixed crash on dedicated server when picking up children
 - Cleaned up config, added link to config wiki
 - Villager can no longer plant modded plants to remove a crash
 - Fixed a few crashes
 
7.3.0 alpha 3
- Switched to an injected based player model to hopefully improve mod support
 - Using the Player model now makes use of size and gender
 - Females are now in average 5% shorter than males
 - You can now choose between player and villager model in the destiny screen
 - Fixed modded profession being naked
 - Fixed massive family crashing whistle
 - Fixed root advancement
 - Fixed Gifting advancements
 - Fixed missing riding phrase
 - Fixed duplication issue when villager use bonemeal
 - Fixed chore animations
 - Added wandering around when no tasks have been found
 - Fixed young villagers not holding tools correctly
 
7.3.0 alpha 2
- Fixed Destiny partly working on dedicated servers
 - Fixed mod conflicts
 - Added clothing and hair selection
 - Bounty hunter no longer attack while in creative
 - Gifting a golden apple to a child now properly reduces the stack
 - Fixed a few wrong buttons
 - Added a few more config flags to control destiny, teleportation and editor access
 - Sneaking no longer breaks the model
 - Editor offers a button to select player or villager skin
 - Fixed issues with resizing window while in editor
 
7.3.0 alpha 1
- Added destiny
- You are asked to customize the player
 - Then you can choose from a set of spawn location to start your journey
 
 - Massive dialogue overhaul with over 300 new phrases
- Added Rumor dialogue
 - Added Time specific dialogues
 
 - Grumpy, Gloomy and Shy personalities
 
7.2.0
- Ported to 1.18.2
 - Modded Villager professions now display properly in all mca interfaces
 - Fixed incompatibility with eldritch mobs
 - Villager get 5 extra hearts per level
 - Added config flag to use squidward models
 - Fixed sleeping
 - Adjusted villager teleportation to be more configurable
 - Different ages will now move at different speed
 - Genes now affect speed
 - Converted villagers will now retain custom nbt data and age
 - Fixed inventory disappearing on convert
 - Fixed marriage and family tree loss on convert
 - Maximum building size and radius are now configurable
 - Fixed UI Scaling issues with interaction buttons
 - Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
 - Added Village Merging
 - Fixed villagers struck by lighting
 - Added electrified trait
 - Increased button widths to better support different languages
 - Decrease revenge aggression based on the guards' relation to you
 - Added guard target list to config
 - Added aborting children by unconventional means
 - Updated the Blueprint Interface to appear more cohesive
 - Added 
/mca-admin forceBuildingType <type>to force a building's type - Fixed issues with Chores not working in 1.18.x
 - Added modded support to 
ChoppingTaskas well as several optimizations - Mining Speed Multipliers can now effect 
ChoppingTaskspeed (The original 7 seconds is also configurable) - Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
 - Fixed player marriage not saving
 - Sneaking before interacting with a villager will now open trading
 
7.1.0
- Ported to 1.18 (And 1.18.1)
 - Fixed missing chest tag
 - Added baby clothes
 - Fixed villagers not fully moving out of the old building
 
7.0.8
- Readded blacksmith functionality
 - Fixed scaling-flickering with iguana tweaks
 - Added text when trying to assign to invalid buildings
 - Improved interaction layout
 - Staff of Life can no longer be enchanted
 - Fixed chores phrase names
 - Command kill no longer counts as murder
 - Added config flag to disable name tags
 - Fixed log spam regarding invalid bounding boxes
 - Fixed issues when assigning family in editor
 - Buildings now support modded chests
 - Villagers will now use your editor name
 - Fixed letter author and creative mode usage
 - Strengthened Grim Reaper
 - Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
 - Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
 
7.0.7
- Experienced villagers no longer become guards
 - The king can assign archers and guards at will
 - Fixed king rank
 - Can no longer pickup teens
 - Fixed curing zombie villagers
 - Added missing translations
 - Added book of supporter
 - Fixed gift desaturation not working
 - Improved teleportation, especially when following the player
 - Fixed the pixel gap of headstones
 - Fixed sleeping villagers not waking up when moved around
 - Added letter of condolence
 - Fixed dimension issues with player and villager data
 - Added mail system, used to notify the player about the death of family members
 - Glass roofs are now supported
 - Added more jobless skins
 - Updated translations and fixed wrong variable syntax
 - Added some admin commands
 - Temporary disabled baby tracker
 - You can now trade with family
 - Fixed inventory duplication bug
 - Fixed deadlock in relation with reaper spawner
 - Villager marriages now respect player hearts
 - Fixed gifting golden apple not reducing by 1
 - Fixed crash when hovering over unmarried villagers marriage-symbol
 - Villagers will also update baby time
 - Fixed datapack crash on some system locales
 - Hopefully fixed stuck-at-sleeping issues after loading world
 - Adding a building will also look for graveyards to decrease player confusion
 
7.0.6
- Fixed guards aggression towards mobs
 - Fixed profession change not always switching clothes
 - Added Family Tree item to search
 - Fixed crash
 - Fixed reaper summoning on some server
 
7.0.5
- Fixed issue with natural breeding
 - Blueprint will now better display vertically stacked buildings
 - Villager preview in the editor is now animated
 - Fixed wasting charges on already reviving villagers
 - Fixed a crash
 - Fixed opposite gender bug
 - Fixed villager marrying relatives
 - Guards now attack mca zombie villagers
 - No more sliding baby zombie villagers
 - Slightly enhanced village boundary determination
 - Fixed uninitialized zombie villager babies
 - Fixed flower pots with flowers not being recognized
 - Lost babies can now be retrieved by the spouse
 - Fixed crash on dedicated server when using randomized baby name
 - Village will now interact with each other
 - Iron golems will now slap the villager when hit accidentally and then chill
 - Guards will now support their citizen and have a custom dialogue when the player is the attacker
 - Improved archer AI
 - Fixed villager getting stuck in doors
 - Guards no longer panic when a raid happens
 - A wiped-out village will only send a last, bigger bounty hunter wave
 - Added all items to recipe book
 - Reworked female villager model
 - Fixed a bunch of marriage issues caused on death
 - Spouse and parents can now be modified in the villager editor
 - Fixed guard spam
 - Rank Mayor can now make villagers guards or archers manually
 - If the Grim Reaper summoning fails, feedback on why is given
 - Villager are now silent by default, configurable
 - Villages can now be renamed
 - Unlocked King rank
 
7.0.4
- Fixed widow icon
 - Player and villager marriage symbol now swapped
 - Taxes are initially set to 0%
 - Whistle recipe now requires gold instead of rose gold
 - Rings are no longer usable as gold ingots
 - Fixed a crash related to building detection
 - Integrated community re-shaded dna icon
 - Added Vegetarian trait
 - Fixed missing meat gift phrase
 - Replaced names by accurate database of babies born in the US in 2010
 - Fixed graves text for formatted names
 - Fixed reviving for villager died by height or void
 - When adopting, your spouse also becomes your children's mother
 - Decreased villager knockback
 - Fixed incorrect amount of bounty hunters
 - Added two more headstones
 - Fixed crash caused by zombie villagers on dedicated servers
 - Only player with merchant rank or higher will receive tax notifications
 - mca-admin commands no require op permission
 - Fixed smaller issues with building recognition
 - Automatic building scanning can now be disabled
 - Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
 - Buildings can no longer intersect
 - If adding a building fails, a proper error message is now shown
 - Updating existing, intersected buildings work now
 - Fixed some villagers being confused on where they live
 - Fixed outdated translation variables
 - Setting the workplace makes them jobless for now, effectively causing them to look for a new job
 - You use both matchmaker rings now
 - Gifting cake works on every adult married villager
 - Buildings can now be marked as restricted, preventing villagers from moving in
 - Voice acting is now disabled by default
 - Fixed guards on duty randomly looking into the sky when talking to
 - Fixed at least one teleporting-away-while-following bug
 
7.0.3
- Attempting to talk to a zombie won't prevent you from performing an action
 - Fixed interaction fatigue reset
 - Added Interaction and gift analysis
 - Overhauled gift desaturation.
- Hearts reward will decrease, but won't drop below 0.
 - Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
 - Once a day by default, the villager forgets about the latest gift in the queue
 
 - Fixed "datapack" crash
 - Building tasks are now required to advance in ranks
 - Removed bed reserving, beds are searched on demand
 - Fixed villager-keep-following-you problem
 - Fixed greeting AI
 - Increase percentage of adult villagers
 - Fixed changing clothes of unemployed villagers
 - Increased frequency of marriage, births and guard spawns
 
7.0.2
- Fixed Server crash
 - Fixed crash when setting clothes or haircut when playing on a server
 - Added config flag to disable voice acting
 - Fixed scythe loosing its charge on non-tombstones
 - Fixed staff of life charges
 - You can no longer adopt adults
 - Fixed grown-up message appearing after world join
 - Fixed building detection on certain coordinates
 - Fixed tall villagers being too tall to live
 - Fixed phrases not being translated on dedicated servers
 - Synced Translations
 
7.0.1
- Fixed traits syncing issues and chance math
 - Fixed translation keys
 
7.0.0
- Giant initial update. This list may have missing parts.
 - Added mca villager and zombie villager
 - Added genetics, personality, traits and mood
 - Added dialogue engine
- Ported classic interactions
 - Added adoption
 - Added divorce and divorce papers
 
 - Added enhanced gifting
- Has a saturation Queue
 - Respects villagers specific needs
 
 - Added wedding ring and engagement ring
 - Added Grim Reaper
 - Added graves, resurrection, Staff of Life and the Scythe
 - Added guards and archers
 - Added blueprint
- Added village management
 - Added automatic building and village recognition
 - Added initial building types to extend village functions
 - Added rank, task system
 
 - Added taxes
 - Added chores
 - Added book with enhanced visuals
 - Added Advancements
 - Added Architecture to support Fabric and Forge
 - Added voice acting
 - Added initial translations´
 
Files
mca-neoforge-7.7.0+1.21.1.jar(9.92 MiB) Primary  Download 
Featured versions
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Luke100000
Owner
SoyTutta
Artist

Tuchu
Community Manager
CDAGaming
Developer

rawvennoodles
Page Manager
Details
 Licensed GPL-3.0-only
 Published 4 years ago
 Updated 4 days ago

