Changelog
Recompiled some blocks to make them display properly Fixed bug where robots will disable themselves upon spawn without proper condition check Adjusted hotel door texture and model Converted Hotel Door into a Geckolib model for reversal Converted Barracks Door into a Geckolib model for reversal Removed some legacy test blocks and files Updated blue door (again) and made it make sense Modified garbage loot table (don't tell Picassio!) Fixed bug where ammo containers that spawn in loot tables can stack hella high Fixed Plasma Pistol animation Added Radio New Vegas Added BedMattress01 Added new sleep mechanic Fixed BathroomStallDividerSolo model path Added Twin Bed Added Queen Bed Added liquor_store_bars Added Dukov's Bed Added Makeshift Bedding Added novac_Bed_Queen Added SubQueenBed01 Added NVBedroll Fixed OfficeLetterCubbyBase hitbox Added Jukebox




