Changelog
Changelog
[1.5.11] - 2025-09-05
Added
- Option for spawn.distance to spawn mobs around the player in a ring pattern
- Conditional option for can-see-sky to check mob's spawn location to ensure it can see the sky or not
- Conditional option for is-baby to check if mob spawning in is a baby or not
- Conditional option for cool-down to pause the rule after a successful spawn event
- Admin command for show-config to send a chat message with clickable link to open the current config
Fixed
- Conditional options for light-block/sky reading in "light_" instead of "light-"
- Modded entities not working with "control" type if mod is loaded after Mob Control
- Loot quantities using minimum value instead of a random range
- Conditional option for follow-range not using # of blocks for metric
[1.5.10] - 2025-08-13
Fixed
- Spawners to spawn in air to mimic vanilla spawners
- Crash with frogs due to null set.attack
- Skeletons using melee instead of range attack
[1.5.9] - 2025-08-09
Removed
- Conditional option for light (replaced with light-sky & light-block)
Added
- Conditional options for light-sky & light-block to better control mob spawns
- Support SNBT on items (slots / loot)
- Ability to define drop probability on slot items (armor / weapons)
- AI for non-standard mobs (bats / frogs) to attack other mobs / player
- Relaxed configuration reader to be more lenient on string data
- Expanded and cleaned up TOML documentation (default config)
Fixed
- Spawners to follow vanilla logic when not setting distance
[1.5.8] - 2025-07-11
Fixed
- Generation checks causing mobs to not spawn
- Run option being ignored
[1.5.7] - 2025-07-03
Fixed
- Options for time-of-day and light ignoring the ending value in a range
- Option for time-of-day not accounting for the time to be additive
- Blocked ender dragon soft lock detection being called on a control rule type
- Soft lock due to converting ender dragon to another mob and then killing it
- Spawn placement checks for at-y and distance-y
[1.5.6] - 2025-06-29
Fixed
- Despawning mobs due to unnecessary subsequent rule check
[1.5.5] - 2025-06-17
Added
- Improved climb, break block, and place block AI
- Check for soft lock with boss fight on end dimension if ender dragon isn't allowed to spawn
- Check to add rule to mobs bypassing checks or remove mob if needed
- Spawn mob as another type of mob using option spawn.convert
- Lenient parsing on mob names to allow delimited strings as an array
Fixed
- Config for set.follow-range was being ignored
- Issue with shulker mobs bypassing rules
- Interaction animation playing when right-clicking on mobs with no ability to interact
[1.5.4] - 2025-06-09
Added
- More improvements on spawn placement checks
- Ability to run checks for obstructions via spawn.additional-checks parameter
- Improved set.can-lead to allow more mobs
Fixed
- Refresh mob size when spawning to avoid suffocating small mobs in single block spaces
- Cleaned up default set settings
- Mobs not taking fall damage
[1.5.3] - 2025-05-30
Fixed
- Natural spawning not setting attributes
[1.5.2] - 2025-05-30
Added
- New admin force-summon command to summon mobs ignoring rules
- Optional rule argument added to force-summon command to apply any named rule to any mob summoned
- Mobs have the ability to be hostile when attacked, and if one or multiple mobs attack (set.on-hurt)
- Mobs have the ability to be hostile towards the player or other mobs with a list, which can make mobs passive towards players if not in the list (set.attack)
- Give the ability to lead mobs
- Give the ability to set more attributes: set.flying-speed, set.follow-range, set.knockback, set.movement-speed, set.size
- Give mobs a name with set.name and always show the name with set.name-always-shown
- Better spawn placement checks for ground based mobs
Fixed
- Default repeat to [200,800] when not provided and type is spawner
- Skip rule when spawn.count is set to zero
- Spawning mobs issue with invalid mobs (typos / non-existent)
[1.5.1] - 2025-05-23
Added
- Biome tag checks to rules
- Biome tag list to stats command
- Rule at end of default config to allow all mobs
[1.5.0] - 2025-05-21
Added
- Block spawning of any mob
- Increase the spawn rate of any mob
- Control which dimensions a mob will spawn
- Control which biomes a mob will spawn
- Control which structures a mob will spawn
- Spawn mobs on certain days
- Spawn mobs in certain weather
- Spawn mobs at certain times of the day
- Spawn mobs at certain light levels
- Define how many mobs per mob
- Define how many mobs per player
- Define how many mobs spawn per condition
- Set the distance a mob will spawn from a player
- Control the y-axis
- Set the mobs loot drops
- Give the mobs armor and weapons
- Give mobs the ability to break blocks
- Give mobs the ability to climb
- Give mobs the ability to pillar up
- Give mobs the ability to plant trees
- Give mobs the ability to plant flowers
- Give mobs the ability to cut grass
- Give mobs the ability to eat plants
- Make eating plants heal mobs
- Set the amount of damage a mob will do
- Make mobs burn in the sun or not
- Initial release
Files
mobcontrol-1.21.3-1.5.11.jar(174.76 KiB) Primary Download
Details
Licensed ARR
Published a month ago
Updated 2 days ago