Changelog
Since version 2.4.4f, mcgltf will no longer be used as a dependency. Please note downloading new dependencies[Hegltf is within the mod]
Also need Optifine G5
This is a little update before the major update.
* Adjust emission call for mixing
* Adjust the effect of leaning
* Adjust the rendering of hand
* Add GetLivingAABBEvent API
* Add model cache to hegltf. now you can load more guns with lower memory🔸
* Add new render parameter bobbingFactor [Enhance only]
* Add Hebridge for future character updates
* Add new parameter to adjust bullet spread[accuracyMoveOffset, accuracySprintOffset, accuracyHoverOffset]
* Add new feature for switch to first person view when you are aiming at third person view[new parameter autoSwitchToFirstView in Mod_Config][Support ShoulderSurfing 2.8.1][WIP]
* Fix the issue of abnormal model display when the number of nodes (objects, bones, etc.) exceeds 128🔸
* Fix the issue of incorrect starting point of bullets when leaning🔸
* Fix the issue of incorrect bullet spreaing at times🔸
Files
modularwarfare-shining-2023.2.4.4f-fix2.jar(17.66 MiB) Primary Download
Nashorn.jar(1.93 MiB) Download
animated-2023.2.4.4f-contentpack.zip(73.51 MiB) Download
fasterxml-jackson-2.12.x.jar(1.84 MiB) Download
joml-1.10.5.jar(695.39 KiB) Download
prototype-2023.2.4.4f-contentpack.zip(16.21 MiB) Download
Details
Licensed CC-BY-SA-4.0
Published 2 years ago
Updated a year ago

