Changelog
Added
- Text tag. render text on your screen in multiple ways.
- Interaction and area trigger. Create interactive environmnent and execute actions on a specific area
- Gameplay (yay!) It's now possible to have gameplay sequence.
- Wait text effect. Put some delay before words appears!
Paul: Hello, I'm...[wait time=1] happy to see you!
Update
- Scene folder name new pattern: %chapter_index%_%scene_rank%_%scene_name%. This way, scenes are sorted by rank in Inky.
- Scene name is now edited in every script file if edited in-game.
- Animated Border Effect
border %up% %right% %down% %left% [%color%] [%opacity%] [in %fade_time% [%easing%]]
border <out> %fade_time% [%easing%]
border clear
- All resources have been moved to the NarrativeCraft identifier instead of the default Minecraft one.
- Characters are no longer killed when stopping the camera angle controller in production.
- The default dialog Y offset value was changed from 0.8 to 0.4.
- Tags with magic booleans are now replaced with optional arguments.
- For example, instead of
subscene start run true, it will besubscene start run --loop, which is much more readable.
- For example, instead of
- Added the NarrativeCraft version to world data to warn about incompatibility.
- Removed the "NC Ver" string from the level summary.
- You can now parse Ink variables in dialogs and tags, e.g., "Steve: Nice to meet you, I have %dog_count% dogs!"
Fixes
- Sound not being removed from Ink tags after ending.
- Non-infinite shake effects not being removed from Ink tags after ending.
- Better handling of player interaction and position on keyframes/cameras.
- Playback being cleared before playing.
- Mouse locked when spawning template characters.
- Skin not showing during playback triggered by commands.
- Incorrect total tick calculation in the cutscene controller.
- Changing the sound volume in client settings resetting all Ink sound volumes to 1.0 (and breaking them).
- Choice screen unable to handle more than 4 choices.
- Main screen song stopping when switching to another screen and not restarting when closing it.
- Only the last settings button changing its tooltip name in cutscenes if shift's down.
- Characters adding themselves multiple times in the characters list when starting a new playback.
- Dialog following entities not being smooth.
- Entity type instead of “player” for a character not invulnerable.
Files
narrativecraft-fabric-1.21.10-1.0.0.jar(995.35 KiB) Primary Download
Details
Licensed MIT
Published 4 months ago
Updated a day ago

