Changelog
Added
- Sandbags
- Connect to other sandbags or solid blocks
 - Pretty
 
 - Wooden barrier
- Pretty
 - Automatically walls off connected solid blocks in addition to the direction it was placed in
 
 - Some other wooden blocks like a roof, ceiling and scaffold
 - Flow control pump
- The fluid equivalent to a diode
 - Supports up to 10,000mB/t
 - Unlike the diode, it is configured via GUI
 - Can be shut off with redstone like a fluid valve
 
 - Charge thrower
- A new weapon/tool
 - Can fire two tiers of demolition charges or a grappling hook
 - The grappling hook's line can be controlled via left and right mouse buttons
 
 - Anti-materiel rifle
- Fires 12.7mm of fun
 - x5 magnification scope
 
 
Changed
- Increased bayonet damage from 5 to 7.5 hearts
 - Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other
- This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries
 
 - Halved base spread of the .22 SMG
 - Certain secret guns now have a proper way of being obtained
 - Demolition mini nukes now create fire again
 - New server configs
CRATE_OPEN_HELDcan toggle whether crates can be opened when heldCRATE_KEEP_CONTENTScan toggle whether crates keep their contents when brokenITEM_HAZARD_DROP_TICKRATEcan change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1
 - Duds now have multiple variants
- Dismantling different variants yields different drops
 - Magnetic extraction can no longer be performed
 
 isItemBlacklistedon the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant- The unfinished trains stuff is no longer listed in the creative tabs
 - All compound plates can now also be made in the assembler
 - Opening crates when held is now disabled by default
 - Updated chinese localiation
 - Duds now have a radioactive AoE effect around them based on type
 - HPS is no longer tagged as radioactive and no longer requires hazardous materials tanks to store
- Somehow, these meaningless tags triggered people exceptionally hard. Go annoy someone else.
 
 - Solderers and arc welders can now use overdrive upgrades
- Do note that processing speed rises linearly, but power draw rises exponentially
 
 
Fixed
- Fixed RoR controller having the wrong recipe
 - Either fixed the crate dupe/voiding issues or made them even worse
 - Fixed skeletons and pedestals allowing blocks to be placed inside the player
 - Fixed artillery shells not playing the explosion animation when directly impacting entities
 - Fixed bauxite and malachite vein toggles being on backwards
 - Fixed pneumatic tube order settings not saving
 - Fixed crash caused by launching ABMs with blank target designators
 - Fixed particle source throwing errors when trying to save nonexistant particles
 - Fixed all dud variants having the balefire explosion effect
 - Fixed demolition charges being able to explode multiple times when hitting entities
 - Condensers are no longer affected by post-impact effects, fixing an issue where HP condenser tanks would go into the negatives
 - Probably fixed particle accelerator recipe config not working
 - Fixed potential dupe bug involving many held inventories
 - Crates? Maybe?
 - Fixed conveyor placer not being usable on the conveyor sorter
 - Fixed crucible trying to autogen recipes for nonexistant nether thorium ore
 
Files
HBM-NTM-[1.0.27_X5336].jar(49.76 MiB) Primary  Download 
Details
 Licensed LGPL-3.0-only
 Published 3 years ago
 Updated 2 months ago

