Hbm's Nuclear Tech Mod 1.0.27X5336 for Minecraft 1.7.10

Changelog

Added

  • Sandbags
    • Connect to other sandbags or solid blocks
    • Pretty
  • Wooden barrier
    • Pretty
    • Automatically walls off connected solid blocks in addition to the direction it was placed in
  • Some other wooden blocks like a roof, ceiling and scaffold
  • Flow control pump
    • The fluid equivalent to a diode
    • Supports up to 10,000mB/t
    • Unlike the diode, it is configured via GUI
    • Can be shut off with redstone like a fluid valve
  • Charge thrower
    • A new weapon/tool
    • Can fire two tiers of demolition charges or a grappling hook
    • The grappling hook's line can be controlled via left and right mouse buttons
  • Anti-materiel rifle
    • Fires 12.7mm of fun
    • x5 magnification scope

Changed

  • Increased bayonet damage from 5 to 7.5 hearts
  • Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other
    • This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries
  • Halved base spread of the .22 SMG
  • Certain secret guns now have a proper way of being obtained
  • Demolition mini nukes now create fire again
  • New server configs
    • CRATE_OPEN_HELD can toggle whether crates can be opened when held
    • CRATE_KEEP_CONTENTS can toggle whether crates keep their contents when broken
    • ITEM_HAZARD_DROP_TICKRATE can change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1
  • Duds now have multiple variants
    • Dismantling different variants yields different drops
    • Magnetic extraction can no longer be performed
  • isItemBlacklisted on the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant
  • The unfinished trains stuff is no longer listed in the creative tabs
  • All compound plates can now also be made in the assembler
  • Opening crates when held is now disabled by default
  • Updated chinese localiation
  • Duds now have a radioactive AoE effect around them based on type
  • HPS is no longer tagged as radioactive and no longer requires hazardous materials tanks to store
    • Somehow, these meaningless tags triggered people exceptionally hard. Go annoy someone else.
  • Solderers and arc welders can now use overdrive upgrades
    • Do note that processing speed rises linearly, but power draw rises exponentially

Fixed

  • Fixed RoR controller having the wrong recipe
  • Either fixed the crate dupe/voiding issues or made them even worse
  • Fixed skeletons and pedestals allowing blocks to be placed inside the player
  • Fixed artillery shells not playing the explosion animation when directly impacting entities
  • Fixed bauxite and malachite vein toggles being on backwards
  • Fixed pneumatic tube order settings not saving
  • Fixed crash caused by launching ABMs with blank target designators
  • Fixed particle source throwing errors when trying to save nonexistant particles
  • Fixed all dud variants having the balefire explosion effect
  • Fixed demolition charges being able to explode multiple times when hitting entities
  • Condensers are no longer affected by post-impact effects, fixing an issue where HP condenser tanks would go into the negatives
  • Probably fixed particle accelerator recipe config not working
  • Fixed potential dupe bug involving many held inventories
  • Crates? Maybe?
  • Fixed conveyor placer not being usable on the conveyor sorter
  • Fixed crucible trying to autogen recipes for nonexistant nether thorium ore

Files

HBM-NTM-[1.0.27_X5336].jar(49.76 MiB) Primary Download

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 14 days ago