Changelog
2.3.0
- additions
- added alternative build-up bars consisting of icons, similar to vanillas resource bars
- added generic attack type and changed default attack type multipliers to 1.0 for generic and 0.0 for all others
- added alternative armor calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
- added alternative blocked damage calculation. The existing formula expects very high amounts of damage. This is not realistic in a vanilla/modded environment. The alternative calculation is based on a percentage reduction instead of flat values.
- added protection enchantment overhaul. Feather Falling works like normal. 'Normal' protection now works with a (configurable) percentage reduction. All other protection enchantments are disabled.
- added new sound for a successful parry
- added "damage taken from mana/stamina" attributes
- added a "build_up_reduction_delay_threshold" attribute for each build-up type, they describe a delay in build-up reduction, when build-up is added
- changes
- reworked both client and server configs, improving the general layout and making the mod much more configurable
- fixes
- fixed an issue where the build-up bars were visible in creative mode
- fixed an issue where the build-up bars were visible even when the HUD was hidden (pressing F1)
- mod dependencies
- removed dependency on Cloth Config
- added dependency on Fzzy Config
- added dependency on Resource Bar API
- Stamina Attributes is now an optional dependency
- Mana Attributes is now an optional dependency
Dependencies
Files
overhauled-damage-2.3.0.jar(297.78 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated 11 days ago